Pages

Monday, April 28, 2014

Feat of Service: Spell Draft Trial Run

A couple notes before I get into what I'm here to do.  First, there will (eventually) be a Journeyman league wrap-up post.  Second, this will be one of those posts where I assume whoever is reading it knows what I'm talking about.  Normally I try to make posts as accessible as possible, for gamers and people who somehow stumble down this particular alley unaware of what they're getting into, but that's not feasible here.  Finally, chances are good I'll be dropping links into this post later, so if you want more information...check back later?  Apologies in advance if you have to break out your gold miner kit to sift for new things.

Nope, not even close.
My local gaming group, the Nova Nomads, is marching from semi-organized rabble to Legitimate Grouping of Peoples.  Part of the reason for this is to help us do bigger and better things, the first of which is coming up soon and has a suitably imposing name: the First Annual Feat of Service to Benefit the Wounded Warrior Project, Presented by the Nova Nomads.  This is a book release style day of open gaming with wacky achievements for zany tabletop heroics, but with the twist of using a customized caster/lock.  Without going into a ton of detail, which can be found  here (to be updated soon), you pick a faction to play, select a caster/lock (independent of faction, so you can play a Circle warlock in Cryx) from a big list (this time around it's anything found in the free version of War Room), wipe out the spell list, build part of your list, pick a new list of spells via drafting, then finish your list off.  If you're thinking it sounds like a Who's the Boss/Spell Draft mashup then you've got the idea.

Since the fine details are still getting ironed out, we did a trial run last Wednesday.  This is how it went
down, plus my plans and thoughts going in.  I picked Khador as my faction for a couple reasons.  Foremost is my blog's name has Khador in the title, which is extra incentive to support the Motherland.  I feel bad about not playing Khador more, so when the chance arises I try to jump on it.  My Khador is mostly painted, and to a higher standard than my Legion.  One of the common knocks on Khador is they don't have a lot of synergies.  This is considered a Bad Thing, but in this case it's quite helpful.  If all, or most of, my pieces are effective by themselves then they have the potential to be even more effective if I can get the right spells to help them out.

Dat chassis.
Picking a caster "chassis" was the hardest part of the process by far.  My first move was towards a high Focus/Fury stat.  In particular I liked the idea of pVayl because of her Fury 8, ability to make arc nodes (which I covet as a Khador player), existing wintry theme, suite of abilities (see: Dark Sentinel), and broadly useful if unspectacular feat.  I wanted to really dig around for something good and not just settle on my first impulse, so I set pVayl aside and kept moving through the list.  All the possibilities soon became overwhelming even when I limited the list to Focus 7 and 8 casters.  I needed a different approach, which I found, but first some background.

Very nice, very not my work.
A large part of this event is converting a model for your caster.  My first purchase for Warmachine, even before the initial Khador bundle I got from EV, was a MoW Kovnik.  I'd found Battlecollege and done just enough reading to be dangerous to myself.  The idea of MoWs appealed to me, the Kovnik sounded like a neat piece, and my FLGS had one on the shelf.  When I got the Khador seed from EV it included a painted Kovnik.  I wasn't comfortable with pinning metal models at the time, despite years and years in the hobby, so the Kovnik I bought got stuffed away in a box where it sits to this day, waiting for some love.  What better time to love on the poor Kovnik than this event where I can polish it up real nice and use it as something else?

Armed with this new criteria (medium base caster) the list was more manageable.  Many of the options were appealing, especially pGaspy and pThags, but in the end I narrowed the field to two, pGrissel and Bloody Barnabas.  Baranabas drew my eye because of his innate abilities: three initials (with Crit: Consume and Blood Boon no less), Unyielding, Counter-Charge(!), and a lesser version of pKreoss' feat.  My idea for him was pretty simple and probably predictable.  I've always loved Doom Reavers, and Barnabas is a pretty bad man/gator, so the two fit together with ease

As I thought about it more I didn't think Barnabas would offer the sort of support I wanted to really make Khador infantry a nightmare, so I turned to pGrissel who had that support already baked in.  With her Fell Calls she could speed up the slow Demo Corps I wanted to use or let Doom Reavers make an extra attack.  Her feat is a couple other feats put together and looks to be brutal with Khadoran infantry.  Her personal ass-kicking ability isn't as impressive, but her basic defensive stats are respectable and since the idea was to run her as a support caster they're not as important.  Fury 6 is a little underwhelming but not a deal breaker.  I also had a couple ideas for conversion themes (opera/black metal singer) that would work with her abilities and avoid the Blender of Death With Skulls and Spikes and Nastiness that I expect to see lots of.

With a chassis selected I proceeded on to making part of my army list.  The event is a 35 pointer but you build your list in two steps, 25 points before the draft and 10 after.  I already had some pieces in mind, and 25 points doesn't go far, so it was pretty easy to come up with this:

Spriggan
Doom Reavers + UA
Max Demo Corps
Widowmakers

Doom Reavers are the ultimate self-contained package.  Widowmakers also do their thing without support.  I wanted some MoWs to screen my caster and echo the Kovnik starting point.  Normally I'd pick Black Ivan for my jack since he's relatively versatile, but character jacks are banned so I went with the Spriggan as the all-rounder.

All this was preparation for Wednesday's spell draft.  The other draftees were Ron (volt_ron), Brendon (Plarzoid), and Chris (no blog, feel shame).  I would be passing my undrafted cards to Brendon, who was running pVlad with Legion, which meant I wanted to consider what I'd be giving him to pick from when making my own selection.  What I was looking for in particular were broad buffs that would work on the Doomies (S&P, Eye of Menoth, Fog of War), a melee-specific buff (Fury, Battle Lust), and a debuff (Parasite, Crippling Grasp).  Jack/battlegroup buffs weren't high on my list because Khador, and caster-only buffs were down on the list since I wanted to do the support thing.  Keeping these parameters in mind, I got my first batch of spells:
There will be a theme...


Abuse
Malice
Parasite
Skyborne
Snipe
Sure Foot
Warpath
Wind Rush

The number of orgasmic sounds I made while looking through the cards was probably a bit high, and in retrospect unwarranted, but it was hard to contain myself when confronted with all these signature spells.  I discounted Abuse, Malice, and Snipe quickly since they didn't do what I wanted.  Wind Rush is a familiar favorite that would boost Grissel's DEF to troublesome levels, and Skyborne would also do that with some different utility.  Sure Foot almost got picked, but I decided the footprint would be too small to be effective for lots of infantry.  In the end it came down to Parasite and War Path.  You're probably thinking Parasite is the obvious choice since I listed it as a primary target, but I went with War Path because I couldn't let Brendon take it while playing pVlad in Legion.  Thus my first choice wasn't even for me but instead against someone else.  The round ended, cards were passed, and my second group was this:

Many choices.
Banishing Ward
Deadeye
Flesh Eater
Ghost Walk
Psychic Vampire
Razor Wind
Ritual Sacrifice

Lots of good stuff to pick from.  I discounted Flesh Eater, Psychic Vampire, and Razor Wind quickly.  Deadeye is super sexy for someone but not for what I wanted to run, and since I had already picked against someone in the first round I wanted to get something I'd use in the second.  Banishing Ward would be nice but limited as the Doomies are already protected from spells.  Ghost Walk would also be nice, especially for the Demo Corps.  In the end I couldn't pass up Ritual Sacrifice.  It would help mitigate Grissel's low(ish) Fury 6 and meh melee stats while also allowing me to (potentially) run multiple jacks or sling any juicy spells I came across.  Round three brought:
HURRRRR, we're gonna go fast and turn left!

Backlash
Energizer
Mobility
Mutagenesis
Obliteration
Tornado

Quality had already started to decline, but at least that made it easier to trim the choices.  Backlash, Obliteration, and Tornado were out quick.  Energizer and Mobility both give some welcome speed buffs, but since I already had Warpath I didn't want to double down on battlegroup spells I was unlikely to get much use out of.  Mobility would have been nice for the Demo Corps, but the DEF boost would be mostly wasted as the bump from 11 to 13 isn't that significant.  It was around here that I lost track of what my concept was (support caster), either willfully because I hadn't seen what I wanted and didn't think I would or unwittingly as I kept drawing stuff that would have been great for Barnabas.  I ended up with Mutagenesis because it's fun and potentially very useful when combined with Ritual Sacrifice to load up on Focus before (hopefully) teleporting in for the kill.  Moving on to round four:

Your draft may vary.
Arcane Shield
Boundless Charge
Fail Safe
Stoneskin
Snipe

More easy choices.  Snipe was from the same mold as Deadeye, though it could have been dirty fun with Widowmakers.  Fail Safe didn't appeal because it's just for jacks.  Stoneskin was potentially neat but speed debuffs that you apply to your own troops are always a bitter pill.  Boundless Charge is nice, but I get enough of it when I play Khadoran casters.  Arcane Shield was the clear winner for me as I could put it on a jack, the Demo Corps, or my caster and get good use out of it.

Round five we got back our initial group of cards, albeit picked over.  Abuse and Malice were still there, along with Sure Foot and Skyborne.  I took Skyborne because I wanted it the first time around.
Round six brought Razor Wind, Flesh Eater, and Banishing Ward.  I didn't want the first two when I saw them earlier, so Banishing Ward it was.  Round seven was Backlash and Tornado, of which I took Backlash.  Round eight I got Stoneskin.  My final list, of which I would get to pick Focus/Fury-1 (which is five for the math challenged) was:

Arcane Shield *
I don't know either.  Needed filler.
Backlash
Banishing Ward
Mutagenesis *
Ritual Sacrifice *
Skyborne *
Stoneskin
Warpath *

The ones I picked have the asterisks.  I ended up with none of what I wanted going in (broad buff, melee buff, debuff), which was partially my own doing.  Intentionally or not, I ended up with a list that would have suited Barnabas pretty well.  The clear winners for me are Ritual Sacrifice and Arcane Shield.  I could take a cheap unit like Mechanics or WGI strictly for bodies to sacrifice.  Arcane Shield is a great buff that would work well on anything except maybe the Widowmakers.  Skyborne gives some extra DEF even if I never use the MAT boost or Flying.  Warpath could be useful at times, as could Mutagenesis.

Things didn't turn out like I hoped they would, so I haven't fleshed out the list yet.  One path I wanted to pursue before doing the draft was double Doomies, which is as viable now as it was then.  To that I could add some Greylords or min WGI, but I don't know that I like double Doomies as much as I thought I might.  I'd also look at WGI as an offensive unit, which means Joe, and Mechanics for sacrificing.  Or I could add a Kodiak and Mechanics to make better use of Warpath.  There's also the option of redrafting, either this coming Wednesday when the general draft happens or the morning of the event, June 7th at Huzzah Hobbies.

Soon?
Looking back on the process now it's tempting to scrap Grissel and go with Barnabas instead.  Hoping for Eye of Menoth or S&P is a bad plan as I'd have to get them in the first round to come away with one.  I haven't dug deep into the list of available spells to see how likely getting a melee buff is, but I'm guessing it's not much better than S&P, though the chances of having it passed along to you are much higher.  It seems like there are a lot of things that would benefit a super solo caster, either as caster-only buffs or things that work well for anyone.  I'm trying to avoid over-"correcting" (unlike some hockey teams I could name following the 2010 playoffs...) based on what I got in this draft, so I'm skeptical of my own line of reasoning here.  That said, Barnabas has a lot going for him and would require less sculpting than trying to put a tuxedo around a MoW like I'd want to do for an opera singer. Counter-Charge on a warcaster seems like a thing that would be fun.  I could also take another, closer look at the small based casters, though that would mean far more work to figure out bits for a model.  I have until this Wednesday at the very least to decide.

Regardless of the outcome the draft was a good time.  Holding so many possibilities in your hand is dizzying, and trying to balance taking things for yourself against denying things to your future opponents makes for some tough choices.  I don't do a whole lot of conversion, especially in metal and outside of GW games, so that aspect of the event will be something different and a good chance to learn some new modelling techniques.  Best of all is the opportunity to support a good cause by gaming, which is a win for everyone involved.

Disclaimer: we are not this attractive.
Speaking for the group, we encourage everyone that can come to come.  There is a substantial time investment in getting a converted model together, so don't be fooled by the event still being over a month away.  I've scattered links to the event pages on the Nomads site, but I'll do so again here to keep them all together (caster rules, spell draft rules).  Please note that at the time of posting these are still in minor flux and likely to change, mostly in style and presentation but there could be minor tweaks in more substantial areas.  If you and/or your group are interested but think this isn't for you let me assure you that it is for you (and everyone).  You can bug me about details (I think I have contact info somewhere around here), or do the same to any of the people I've linked to, or on the Nomads site.

Saturday, March 8, 2014

Errants Are "Done"

Remember this guy?    
A tasty bit of apocrypha tells us that a young Colonel Sanders once dropped a profound couplet on the world at large: know when to hold 'em/know when to fold 'em.  (Suspect pundits, quoting unvalidated sources, attribute this differently.  They're wrong.)

While napping through the Come to Jebus meeting at my local Waffle Barn I made a hard choice: put in some work making them look nice, then declare victory on the Errant front.  I've put plenty of time and effort into them, and I'm telling myself I'll go back and finish them properly later, but if I want to get my army even close to painted for the Journeyman league (and I do) then it's time for some triage.  The time-hemorrhage that is that unit had to stop, so I got my kit out today and made it so.

Turns out that Bush pic is really long, so I need a text buffer to make things look less like a puddle of vomit.  Hopefully this gets the job done.

Screw these guys.  I'm super seriously.
I felt like a heel while doing this since there wasn't a whole lot left to do.  It didn't take too long to get the black down (not highlighting saves a lot of time), which led nicely into finishing the bases.  All that was left after was a bit of silver here and there and then "victory."  To be fair to myself they look fine, especially on the table.

The big win here is that I can now plow ahead into the mountain of other models waiting for love.  Keeping with the triage theme the plan now is to base coat the lot so everything has the (beginnings of the) right color in the right place.  Then I can pull out whatever and finish it properly.  Will I get approximately 20 infantry and 4 jacks done in the next 2.5 weeks?  Doubtful.  Can I get base coats on that same group in that time?  Sure can.

Why stop there though?  Let's shoot for the moon.  I'm gonna base coat and wash those models.

Friday, February 28, 2014

Journeyman Update 2

Looks nice, takes years.  
To borrow a phrase from one of my favorites, we've always been painting Errants.  These little bastards are the gifts that keep on giving...an unending list of things to paint.  After a decent Tuesday of painting I thought I was on the last leg.  The whites and reds were done, leaving only the golds and blacks (and yes, also the inevitable overlooked bits and basing).  I rolled into Thursday feeling good about my chances of finishing the unit in advance of today's Paint the Target due date.  This confidence was misplaced.  Much suffering ensued.

Full disclosure: I was trying something new.  More fuller disclosure: the new thing was a different shade of brown.  I've been using the brown undercoat for bronze/gold approach for a while, but until yesterday the brown has been the VGC equivalent of Snakebite Leather.  This has served me well, but I wondered if a darker (some might say Beastial) brown would look better.  Fast forward some four hours of laying down brown so I could paint over it with bronze (and then highlight...) and something had to give.  I had an emergency backup plan in my pocket in case I ran into this very scenario consisting of one step: abandon the group and finish a single model.  Somehow the bronze and gold went on quicker than the brown, there wasn't much black to do, the base went as bases do, and I was able to get a model close enough to call it finished without any major psychotic episodes.

The bad news, of course, is there are nine more of these guys to do.  Plus the UA.  And a solo.  Ugh.

Monday, February 24, 2014

Journeyman Update 1

They paint soooo sloooooooooooooooooooooow.
The journeyman league started up this week and I'm already behind.  Not in the league standings, where I'm doing well, but on the painting table.  You might recall my grand ambition to have the Errants (perhaps the UA and solo as well) finished before the league began.  That hasn't quite worked out (thanks Olympics!) and now here we are in week two and I've just had my first good, meaty session with them.  Things are going, if slower than hoped for, but I have managed to learn one vital lesson: painting Errants sucks.  All the detail, all the cross-body arms, all the mans, everything is bad bad bad.  Things are surely exaggerated by the relative lateness of the takeoff and that I'm in the part of the process that takes the most time while yielding little visible progress (love basecoats and layering up), but it's still painful.  The good news is that I'm doing my penance now for running the Errant boat, so when my opponent's tears inevitably begin to flow I can say "Hey man, it could be worse.  I had to paint these bastards."  There's only (only!) another two or three layers for the armor, so hopefully things speed up soon, though I know all the gold will be a slog.  My only solace in these troubling times is that each layer I do is one less to do in the future.  The plan now is to finish the Errants this week.

On the gaming front the picture is much rosier.  Thanks to a case of mistaken identity and some poor dice I went 3-0 in the first week.  The list worked more or less as expected, and I even managed my first scenario win in forever.  I ran Reckoner/Vanquisher last week and now I'm not sure about making the move to double Reckoner.  The 4" of auto-fire is real nice, even if it is shorter ranged on a slower chassis.  I might press my luck this week and stick with the list as is.

Monday, February 10, 2014

Journeyman Photo Hoster

Really just need a place to put a picture, but we'll do a tiny post at the same time.  The Journeyman league starts in a week, which means it's past time to get everything put together.  I'm close with just the Errant UA, Repenter, and Wracks left to assemble.  I've even got a start on the Wracks.  There's also a second Reckoner, but that can and probably will wait until the rest is together.  The Errants are about to hit the painting table, a bit behind schedule but still on pace.  Still waiting and hoping for spraying weather.

Friday, January 31, 2014

Finished Models, New Adventures

Behold my mighty works and despair!  
The first two members of the newly formed Northern Crusade are finished.  At least I think they're mostly finished.  I'm in the midst of a fierce internal debate over whether to add some static grass to the bases.  The grey cobblestones are the victory I hoped they would be, and the bases are pleasing overall, but I think a little something extra (like static grass) would really kick them over the line I was shooting for.  Are they worth the extra steps, and vast amount of drying time, for the results?  I'm not convinced just yet, but they do look nice.  Granted they're going quicker as I do more and get to know the process better, but it's still a couple extra hurdles to getting models assembled, let alone painted.  I'm already invested for this army, and they'll be a nice touch for character/showcase models, but I don't know that I'll want to do another whole army this way.

Monday, January 27, 2014

Painting With Actual Colors

The end of session one.  
With a couple painting deadlines just over the horizon, and with my the plague that knocked me on my ass for a week or so finally (hopefully) behind me, it's time to get the painting machine going.  This process has been underway for a couple days, so there will be more pictures than usual.  I'm sure you'll find a way to push through.

I've talked a couple times about how I want to push my limits a bit with this new project.  Some chances have already fallen short, notably jack construction, while others have yet to be given the chance to be pushed aside.  Of particular note for this post is painting approach.  I'm trying out a few things: following a studio scheme (more or less), painting with a reference, and trying out the PP style of shading and highlighting.  Basics remain unchanged, so my first session was still blocking in colors and applying a wash (even if the wash didn't go down until session two).

Tuesday, January 14, 2014

More Prime Puns

Old shot, now they're primed.  
Now I'm going meta with titles.  Look upon my works and despair.

That whole tournament thing I was going on about?  Didn't happen for me.  Illness stepped in and said "No, you will not be playing games this weekend."  Fortunately I was still able to make good use of my time by assembling a unit of Errants and a Vigilant.  The Vigiliant went together quick and easy.  The Errants, not so much.  Each model was at least 8 pieces, not counting the base, which takes some time even in plastic.  The metal models must have been a nightmare, one I'll get a taste of when I do the UA and solo.  Now I have a reasonable collection assembled and the biggest remaining hurdles from my initial batch are the TFG and Cinerators.  Everything else is single models or small groups.  Granted some of those are Wracks, which look frustrating, and most are metal, but it's easier to get an Errant solo and UA together than those plus the unit.

All this force congealing is coming at a good time, more or less as planned, because there's now a lot of Journeyman chatter going on the local email group.  The plan all along has been to gather Menites, assemble and prime them, then initiate a painting orgy when the league starts.  While I'm on the hook to paint a couple before the league starts (thanks in large part to local Ron's attempt to reboot Paint the Target) I'll still be in a good place.

Thursday, January 9, 2014

Stumbling Out Of the Gate

Who leaves a triangle out where someone can trip on it?  
After my (minor) Herculean effort to get models together and primed I got to put them on the table last night.  My opponent was Justin, a buddy of EV's who is fairly new to our local Warmahordes group and the game in general.  Normally I'd pull out Zerkova or Rhyas for a relative newcomer, but having brought just the one list I didn't have any options.  When models started coming out this lack of diversity bit me square on the ass.  As you may have gathered from previous posts I was playing pKreoss.  Across the table was his natural predator: Ravyn with MHSF.  There wasn't a whole lot to do, and in retrospect I'm not sure I had any play other than running off into a corner and praying, but at least it was over quick.

As the night was wrapping up I heard that the Game Vault tournament I've been getting ready for was full, which was unfortunate as I hadn't claimed a spot since I wanted to make sure I had enough Menoth together to make a 35 point list.  There may also have been a bit of procrastination involved.  Regardless of who made what mistakes based on which shortcomings, I figured it wasn't meant to be.  Then I got a highlighted email today pointing out that someone had already signed me up, so the trip is back on.  I'm a little concerned about running into poor match-ups while bringing just one list, but this trip will be more about getting some reps in with a new faction and seeing if Game Vault has some of the bits I'm still looking for on the shelf.  Of course there's also a little place called Sonic, but that's a bonus.

Monday, January 6, 2014

Ready For Prime Time

The fruits of my labors.  
The title of this post is a little misleading, which I'll cover in a minute, but it was too good to not use.  With the "polar vortex" poised to freeze all of reality solid sometime today (Monday) I took a look at forecasts for today while watching the foosball yesterday to see if I'd be able to squeeze in some priming before the 9th circle of hell (which your classical education taught you was frozen) descends upon us all.  Turned out there was a window this afternoon, so last night I got to work building a Reckoner and pinning two heavies to bases, the final items on my pre-priming list.  As the picture above shows the work went well, and now I have a fully assembled and primed 35 point pKreoss army ready for a test run on Wednesday before their maiden competitive voyage this weekend.

Friday, January 3, 2014

Crusade Gains Ground

From last night.  Not exactly frightful, but nice anyway.  
Amidst a flurry of snow there's also been a flurry of hobby progress.  I got a bit handsy with the bases last night and gave them a good ballasting ahead of schedule, which paved the way to get the Zealots assembled today.  I stuck with the smaller pinning option, piano wire, and things went much easier.  I learned some good lessons while doing the unit, to the point that I'm a little concerned about the first couple.  Not that I expect them to come flying off their bases, but they're not as solid as the later ones.  High on the fumes of victory, I plunged ahead by greenstuffing three large bases and (finally, years later) putting together a Vanquisher (full glue, I skipped the magnets this time).  I'll ballast the bases either later tonight or sometime over the weekend.  Pinning the Vanquisher should be far easier than the Zealots because plastic/resin is a thing that's great.

Thursday, January 2, 2014

The Crusade Takes Shape

Still working on that whole "regular update" thing.  The silver lining is that when I get around to posting I have a decent bit of progress to report.  I've made a reasonable dent in the pile, as you can see on the right, and there's even a bit more unshown progress in the form of a cleaned, ready for bases unit of Zealots.  The bases for the Zealots are in progress with the largest hurdle (greenstuff) done and curing at this moment.  I'll do ballast tomorrow and hopefully get the models on the (dry and finished) bases over the weekend.
Turning to the completed construction, the jack support is ready to go with the Choir and a pair of Vassals waiting for primer.  The Choir was more of a pain than anticipated.  The tabs and robes were all one big piece, so clipping and filing took a while.  Pinning was a pain as well, but for the Vassals I tried swapping my standard paper clips for the (relatively) new piano wire with pleasant results.  The drilling went much faster, with less worries about potentially drilling through a leg or ankle.  I didn't try bending the piano wire and greenstuffing it to the base like I do with the paper clips.  We'll see if this causes problems down the road, but the Vassals felt plenty secure even without dry glue.  As a bonus I did a bit of greenstuff on Kreoss' base to blend him in with the rest.

Saturday, December 21, 2013

The First Step

Now in a darker grey.  
The pile of boxes lost a member a few days ago when a Redeemer took form.  Building a whole mini without a base was as odd as expected and pinning the model to the base caused some collateral damage (the gun popped off), but aside from seeming to take longer the process went off without a hitch.  The weather broke after everything was glued together and dry, a clear sign that I'm on the right path, so I even got to prime the little bugger.  It's incredibly top heavy even discarding the Vlad-esque shoulders, so I have a few concerns about the load-bearing chicken legs, but it's a finished model which is what counts at this point.  I've been planning to do TFG or Errants next, but now I'm thinking about doing the Choir.  They're single part sculpts for the most part, will feature in every list I'm likely to field, there's only six of them, and it'd scratch one of the metal units off the list.  We'll see how it turns out.

In keeping with tradition, I added another model as soon as I finished the Redeemer.  In my defense I didn't exactly go and get it for myself.  We had a white elephant/yankee swap/whatever holiday free play event on Wednesday, so I had to walk away with something.  I've never done one of these events before, but my initial impression was a good one.  Everyone seemed to have a good time and the amount of Menoth in the swap was nice as I had plenty of options but also a bit daunting as I'm now wary of faction overload.  I finished towards the sharp end, which meant I could almost take my pick of the litter.  There was a Devout floating around that tempted me greatly, but ultimately I went with a Vigilant because it's plastic.  I brought a Nephilim Soldier (it seemed prudent to bring something I'd like), so I think I made out fine.

Monday, December 16, 2013

Now With Title!


My latest endeavor.  

Fun fact: this is version three of this post.  The previous two were lost while trying to get the phone and tablet, and multiple apps on both, to play nice.  The future, it is not yet here.  This third iteration brought to you the old fashioned way, with a keyboard and mouse.  I had missed natural, effortless typing.  But I digress...

My lack of hobby progress over the past month or two has been unsettling.  Things are fine on the gaming side, but modelling and painting has slowed as much as possible without hitting a full stop.  The only sensible thing to do in this sort of situation is to add more models to the queue, which is exactly what I did thanks to Black Friday sales.  It took a while, but I finally pulled the trigger on Menoth.  I settled on a list of (what I consider) core choices, ran it past my locals, and finally gave Spikey Bits a shot.  Now I have many more mans waiting (and waiting) for some TLC.

Wednesday, November 20, 2013

Insert Knight Pun Here

Nearly there.  
My slowly growing Empire army is now on the cusp of having two units ready for action, the cannon from a while back and now a modest group of knights.  Both still require some final gluing and varnish, but all the painting is done.  The drive to look back at my work to find problems is irresistible, so it's no surprise that even as I was putting the finishing touches on I was regretting decisions I had made.  I tried to stick to the studio Reiksguard scheme, which meant red and/or white feathers.  I blocked these in with little forethought, and as things turned out every helm with a ribbon had a red feather on top of said ribbon, which meant those ribbons had to be white.  Since there's a ribbon on the banner pole, the banner had to be red.   In vacuum this wouldn't be a problem, but when the color of the lances (red) are factored in then you can see the issue.  A red banner precludes a red banner pole (it ended up black), which is a very small inconsistency that is unlikely to ever be noticed, but it'll rub a me for as long as I field the model.  There's also more red than white in the unit, but that will be addressed when the ranks swell.  Those small grumbles aside, I'm pleased with how the unit turned out.  Despite doing horse and rider armor in different ways, the results match up just fine.  I tried out using a wash to do some black lining between the helmet plumes with good results.  The champion's face came out particularly well, and the unit didn't spend an excessive amount of (work) time on the table despite being ~2.5 times larger than a standard halberdier.

Now I have a final hurdle to clear, and it's one I have no experience with.  The picture in this post makes the unit look basically finished, but it's still a collection of mounts, riders, and shields (where appropriate).  It's been so long since I've painted something before it was fully assembled that I might as well be doing it for the first time.  Ideally I'd like to put a coat of varnish on the riders and shields before assembling the whole model and applying the rest if the varnish.  I don't have a good idea for how to let the pieces dry without sticking it whatever they dry on and potentially leaving paint behind when I peel them off that surface.  I'll probably end up assembling the models before varnishing as it's the easiest way.  I'm also considering magnetizing horse and rider for potentially easier transport.  That may not be an issue though, and I'd very much like to have a unit well and truly finished.

Sunday, November 17, 2013

Baby Stepping

Incremental advancement.
My grand plans for weekend painting pulled their usual disappearing act, but I did manage to get a little work in.  Considering how little painting I've done over the past couple weeks I'll take whatever I can get.  Last time I didn't quite finish the first layer of red so I remedied that first thing.  Next I did all the non-feather whites, then I finished up by putting down a green foundation on the laurels.  Not much overall, but every little bit.  Still outstanding are the feathers, standard, horn banner, green bits, and any forgotten details or cleanup.  The finish line is in sight.  Best of all, I stuck a rider on a horse to compare armor and found they match up just fine.

Friday, November 15, 2013

Trying New Things

Now with captions.  
Today's post is being produced entirely on my fancy new iPad.  We'll see how it works out.  So far no photo captioning or placement.  Not a great first impression.  Update: a few more steps, but looks workable.

After a longer than expected hiatus I again sat down at the painting table.  My ambition was only to knock the rust off, but I got some decent work in anyway.  Now I have a batch of Reiksguard with finished skin and armor, plus a start on red and white details.  There are some green details to be done and mouths to be finished, but that shouldn't take long.  Along the way I did a bad thing by changing how I did armor, so now I wonder if the knights and horses will match up.  Worst case scenario I redo the horse armor, which wouldn't be horrible, but I hope to not have to make that call.  With some luck I'll have the riders finished this weekend and shields soon after.  If the armor matches up then I'll just have to glue and varnish to have a painted, fieldable, and finished unit, which will be a nice little milestone.

Tomorrow is Foodmachine, my first "tournament" in a couple months.  It's a one or two list event, so I can pick a partner for the eVayl list I've been playing over the past few months.  Foodmachine isn't the best testing environment with the rampant and encouraged cheating, but it'll still be timed turns which will be a good exercise in speedier decision making.  I'm leaning towards Aby as a partner since her tier is like a well-worn jacket for me, but I love the idea of pairing prime and epic Vayl.  Also under consideration is eLylyth so I can east into running her in a "competitive" environment.  I have almost no practice with her though, maybe a half dozen games at most, and I don't really want to be the guy who brings a pair of big time tournament lists to a lighthearted charity event.  I don't have to decide for 12.5 hours or so, which is plenty of time to change and make up my mind a few times over.

Saturday, November 2, 2013

One Foot at a Time

My most recent construction project.  
Been a while, eh?  You may have noticed that I tend to post when I've painted something.  Since I haven't sat down to paint in far too long, I also haven't sat down to blog in a while either.  That doesn't mean I've been idle, just occupied with things that aren't painting.  There's plenty of non-wargaming things that have taken up my attention (EV got married for one, hockey season for two, NHL14 for three), and there's been plenty of boxes being opened and models assembled as well.

I'm still working on eVayl and getting more comfortable with her and her tier list.  After 8-10 games played, a couple videos watched, and the much debated decision to kill my own mans for a turn one Shredder, things are starting to come together.  The Legionnaires are putting in more work (outside of simply feeding the pot) and I'm getting more lessers on the table in general, though people are starting to target the pot sooner as a result.  In recent games I've sent the Angels further up the table on turn one to make use of the tier SPD boost.  While this has cost me an Angel early on, which isn't so good, it also gets the Angels involved much earlier and puts some heat on my opponent from the very beginning.  This is true of the list in general as I've been running the Ravagores in turn one as well, plus trying to charge Vayl for the extra movement, all with an eye towards dictating the line of engagement instead of getting bottled up on my half of the table.  Vayl doesn't feel nearly as survivable in her epic form so it's been a learning process, but I hope I'm turning the corner on it.

Finally, there's the outstanding matter of the Empire.  The train has ground completely to a halt after a hard opening charge.  With EV due back from his honeymoon sometime soon, and our usual Tuesday game to resume after that, it looks like my grand plan to have a painted (starter) force ready to go is going to come up short.  I've been sniffing around it of late, notably to finally get a handle on Reiksguard schemes, so hopefully I get back on the horse soon.

Friday, October 4, 2013

More Randomness

A whole posse of gatormans.  
If I've learned just one thing about creating things it's to go with what feels right.  While I should be working on Empire or Infinity I felt like putting together gators today.  By going with what felt right I got a unit (plus a solo) assembled that had been sitting in a box for far too long.  The alternative was to tell myself I should be doing something else, dicker around with the phone/tv/whatever, and make little to no hobby progress on anything.  I think I made the right call.  Now if I can roll into assembling the lingering Hex Hunters I can try out the Bethayne ideas that made me order these things in the first place.

Thursday, October 3, 2013

Magnets Are Tough

Witness my amazing conversion skills.  
Continuing my recent trend of thrashing around between projects, this morning I dug out and assembled that lingering third Legion heavy kit.  To be fair I only did the torso, but that's all that I need for the moment as I have a number of limbs and heads ready to go.  It wasn't all step by step assembly though.  I made two vital modifications to this latest chassis.

Foremost is the epic conversion work I did to make this torso stand out from the others.  The first two I've affectionately dubbed Lefty and Righty, thanks to the choice between left- or right-pointing tails that come in the box.  What to do for the third?  I'd already exhausted the tail possibilities, at least the ones that are easy to execute.  I suppose I could have made a straight tail or an upward-pointing tail, but those would have required a lot of work.  Instead I decided to mess with the only permanent (meaning non-magnetized) limb that doesn't connect to the base.  I thought this would be as easy as shaving down the peg so the arm could turn into a different position, but I soon found this was to be a more involved project.  The shaved peg had no real contact with its hole, so I pinned the arm and stuffed the hole with greenstuff to keep it from spinning.  I also had to cut down the meat on the shoulder to have the arm stick closer to the body.  PP did a nice job of making all the bits fit together well, so it shouldn't have been surprising that I'd have to fill gaps when I moved a piece around.  All my effort turned out decent even if the results came nowhere near justifying the time invested.  Worse still is that the new pose doesn't really inspire.  It's a bit limp wristed, which doesn't suit the heavy chassis at all.  It is different from the others, so I guess I'll call it mission accomplished.

The other modification isn't as obvious visually (which is saying something considering how little the limp wrist stands out) but is vital for usability.  It is, of course, magnetization.  I took my sweet time coming around on magnets, but now I'm fully on board.  With this third kit I can now field a pair of Ravagores and a Scythean, or a pair of Scytheans and a Ravagore, or (provided I put the bits together and suffer enough head trauma to make this seem appealing) five Carniveans.  My first excursion into using magnets wasn't the smoothest ever, but since then I've had a few more reps and feel confident that I can do the job right the first time.  That said, you've probably already guessed that I screwed everything up and had to take all the magnets out.  I thought that both arms had the same polarity, so I wasn't too particular about which one I used to make sure I put the magnets in the right way.  This was a large mistake as it turns out that the arms aren't the same.  I also had to swap out the magnet in the neck for a larger size thanks to putting it far enough off-center that the smaller one wouldn't hold enough to stay in place while moving the model around.  At least my prior practice digging out magnets came in handy.