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Showing posts with label Black Ivan. Show all posts
Showing posts with label Black Ivan. Show all posts

Tuesday, December 27, 2011

A hint of things to come

Family portrait.
I've let the battle reports pile up to the point that there are no less than four waiting for some love.  Some will be shorter than others, but it's a troubling collection no matter how long they turn out to be.  I'll start chipping away at the stack and hopefully get caught up by the new year. 

In the meantime, I have a little nugget here from one of the upcoming reports.  I played against...Steve? (horrible with names) a couple weeks ago at the FLGS.  It was his first game under mk 2, and first in a couple years.  It was also my first mirror match against a fellow Khador player.  The exact goings-on will have to wait for the actual report, but one of the things that came up during the game (Steve was very nice and chatty) was a Black Ivan comparison.  He did a so-called "Full Metal Ivan" conversion, using the old metal Destroyer as the base.  I've seen a couple of these across the interwebs, but this was the first I'd seen in person.  The plastic jacks are bigger than the old metal ones in my experience, and I expected the same results in this comparison.  Imagine my surprise when the two Ivans were more or less the same size.  My plastic Ivan is wider due to how I posed him, but height-wise there isn't much difference.  Plastic Ivan is a shade taller, but you'd have to do some looking to notice the difference and I don't think you'd be able to tell if they weren't sitting right next to each other.

In other teaser notes I had my first game of Hordes today facing off against EV's Skorne.  I thought it would take some time to get used to how Fury works, but turns out it was pretty natural.  Looks like Hordes is, or at least can be, exactly what I hoped it would be: a game of beasts with some infantry support.  Looks like this week won't work for gaming at the FLGS, but next week I'll be faced with a tough decision: fight for the Motherland or spread Everblight's influence? 

Thursday, November 17, 2011

Diversions and more freehand adventures

Biscuity tastiness.
Despite having very little left to do on him when I stopped painting yesterday, after today's session Black Ivan is still not finished.  Granted I just have to clean up the lip on the base and do arc markings (plus snow and varnish of course), but I still came up well short of my anticipated finishing line.  I do have an excuse though, a couple of them, and I think they're robust.

Since I realized that Thanksgiving is a week from today I thought it was well past time for me to get some cooking practice in.  We don't really cook in my family, so when I took on the bread portion of the Thanksgiving menu this year I knew I'd have my work cut out for me.  Having squandered weeks and months already I got cracking this morning.  I found a recipe for Cheddar Biscuits and gave it a whirl.  Simple recipe, few ingredients, just my speed.  It took me longer to dig out all the various bowls, cups, spoons, and pans that it did to actually make the biscuits.  The results?  Tasty.  But this is a gaming blog and not a cooking blog, so on with the show.

Wednesday, November 16, 2011

More Black Ivan and a freehand adventure

Almost finished.
Had a real good morning at the painting table today.  My theory that Black Ivan would paint up quick is working out.  I more or less finished him today, basing and one particular bit of touch up aside.  I stuck to edge highlighting for the most part and just worked through the colors.  I started with the black, mixing Ultramarine Blue into the Chaos Black in varying degrees.  I wanted to keep all my highlights a bit sparse, but the black in particular to avoid brightening it up too much.  I probably undershot it again, but at least Ivan looks plenty black.  The red got the usual treatment, less the wash.  The fist in particular was nice to work on with its crisp edges and flat planes.  I tried using a light grey to mix in with the olive green (WWII German Army Green or something like that, from the Vallejo Model Color range) for highlighting this time and the result was good enough.  The spare highlighting probably had a bigger hand in it than the color choice, but regardless of why it happened I managed to highlight the green without hating the result this time, so that's a win.  The rivets were fun, but worth it in the end.  They make the model pop a bit more.  Schedule permitting Ivan will be finished (snow and varnish aside) tomorrow, but certainly by Friday.  I'd like to plow on into the Bombardiers, but since my last game with them (report on the way, it's a long one) I'm a bit more reluctant to take them out of action for painting.  I should really be working on the pIrusk list anyway which means WGI UA/WA and Greylords, plus the man himself, all of which I'm loathe to lose from the table.  The sooner I start them the sooner I finish though.

Monday, November 14, 2011

"Terrain," a Plan, and morning progress

Raw materials.
Since my FLGS doesn't do terrain, you have to port it in with you when you go there to game.  While I have a fairly nice setup for Uncharted Seas, a blue base isn't going to work for Warmahordes and the islands are comically undersized for 28mm.  I have plenty of foam and hardboard left over from those islands, but making up new hills and things will take a bit of time.  Since I want to have "terrain" for Thursday I needed a quicker route.  Carrying a minis case and bag of books, dice, etc. as I am, I'm not too keen on adding another box on top of it for terrain, so space saving factored into my plans.  The answer was quick and easy: felt "terrain".  The idea is simple and one you're all no doubt familiar with, cutting out felt shapes to stand in as hills and forests.  There's no 3d element of course, but since Warmahordes runs on standardized shapes and volumes determined by base size it will work well enough.  It's also a quick, cheap, and easy solution that I can roll up and stuff into a bag.  While I intend to get on some real terrain, this will be a good place holder.  As a slight change from the Uncharted Seas setup, I put weights in the bottom cloth to try and hold it in place on the table.  Because fabric comes short of 48" on the bolt, and because the tables at the FLGS are wider than 48", the cloth won't quite be  4' x 4'.  This isn't an entirely bad thing though as there should (hopefully) be less shifting of the cloth due to foot traffic and overhang.  We'll see how it turns out.