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Showing posts with label army musings. Show all posts
Showing posts with label army musings. Show all posts

Monday, April 28, 2014

Feat of Service: Spell Draft Trial Run

A couple notes before I get into what I'm here to do.  First, there will (eventually) be a Journeyman league wrap-up post.  Second, this will be one of those posts where I assume whoever is reading it knows what I'm talking about.  Normally I try to make posts as accessible as possible, for gamers and people who somehow stumble down this particular alley unaware of what they're getting into, but that's not feasible here.  Finally, chances are good I'll be dropping links into this post later, so if you want more information...check back later?  Apologies in advance if you have to break out your gold miner kit to sift for new things.

Nope, not even close.
My local gaming group, the Nova Nomads, is marching from semi-organized rabble to Legitimate Grouping of Peoples.  Part of the reason for this is to help us do bigger and better things, the first of which is coming up soon and has a suitably imposing name: the First Annual Feat of Service to Benefit the Wounded Warrior Project, Presented by the Nova Nomads.  This is a book release style day of open gaming with wacky achievements for zany tabletop heroics, but with the twist of using a customized caster/lock.  Without going into a ton of detail, which can be found  here (to be updated soon), you pick a faction to play, select a caster/lock (independent of faction, so you can play a Circle warlock in Cryx) from a big list (this time around it's anything found in the free version of War Room), wipe out the spell list, build part of your list, pick a new list of spells via drafting, then finish your list off.  If you're thinking it sounds like a Who's the Boss/Spell Draft mashup then you've got the idea.

Since the fine details are still getting ironed out, we did a trial run last Wednesday.  This is how it went
down, plus my plans and thoughts going in.  I picked Khador as my faction for a couple reasons.  Foremost is my blog's name has Khador in the title, which is extra incentive to support the Motherland.  I feel bad about not playing Khador more, so when the chance arises I try to jump on it.  My Khador is mostly painted, and to a higher standard than my Legion.  One of the common knocks on Khador is they don't have a lot of synergies.  This is considered a Bad Thing, but in this case it's quite helpful.  If all, or most of, my pieces are effective by themselves then they have the potential to be even more effective if I can get the right spells to help them out.

Dat chassis.
Picking a caster "chassis" was the hardest part of the process by far.  My first move was towards a high Focus/Fury stat.  In particular I liked the idea of pVayl because of her Fury 8, ability to make arc nodes (which I covet as a Khador player), existing wintry theme, suite of abilities (see: Dark Sentinel), and broadly useful if unspectacular feat.  I wanted to really dig around for something good and not just settle on my first impulse, so I set pVayl aside and kept moving through the list.  All the possibilities soon became overwhelming even when I limited the list to Focus 7 and 8 casters.  I needed a different approach, which I found, but first some background.

Very nice, very not my work.
A large part of this event is converting a model for your caster.  My first purchase for Warmachine, even before the initial Khador bundle I got from EV, was a MoW Kovnik.  I'd found Battlecollege and done just enough reading to be dangerous to myself.  The idea of MoWs appealed to me, the Kovnik sounded like a neat piece, and my FLGS had one on the shelf.  When I got the Khador seed from EV it included a painted Kovnik.  I wasn't comfortable with pinning metal models at the time, despite years and years in the hobby, so the Kovnik I bought got stuffed away in a box where it sits to this day, waiting for some love.  What better time to love on the poor Kovnik than this event where I can polish it up real nice and use it as something else?

Armed with this new criteria (medium base caster) the list was more manageable.  Many of the options were appealing, especially pGaspy and pThags, but in the end I narrowed the field to two, pGrissel and Bloody Barnabas.  Baranabas drew my eye because of his innate abilities: three initials (with Crit: Consume and Blood Boon no less), Unyielding, Counter-Charge(!), and a lesser version of pKreoss' feat.  My idea for him was pretty simple and probably predictable.  I've always loved Doom Reavers, and Barnabas is a pretty bad man/gator, so the two fit together with ease

As I thought about it more I didn't think Barnabas would offer the sort of support I wanted to really make Khador infantry a nightmare, so I turned to pGrissel who had that support already baked in.  With her Fell Calls she could speed up the slow Demo Corps I wanted to use or let Doom Reavers make an extra attack.  Her feat is a couple other feats put together and looks to be brutal with Khadoran infantry.  Her personal ass-kicking ability isn't as impressive, but her basic defensive stats are respectable and since the idea was to run her as a support caster they're not as important.  Fury 6 is a little underwhelming but not a deal breaker.  I also had a couple ideas for conversion themes (opera/black metal singer) that would work with her abilities and avoid the Blender of Death With Skulls and Spikes and Nastiness that I expect to see lots of.

With a chassis selected I proceeded on to making part of my army list.  The event is a 35 pointer but you build your list in two steps, 25 points before the draft and 10 after.  I already had some pieces in mind, and 25 points doesn't go far, so it was pretty easy to come up with this:

Spriggan
Doom Reavers + UA
Max Demo Corps
Widowmakers

Doom Reavers are the ultimate self-contained package.  Widowmakers also do their thing without support.  I wanted some MoWs to screen my caster and echo the Kovnik starting point.  Normally I'd pick Black Ivan for my jack since he's relatively versatile, but character jacks are banned so I went with the Spriggan as the all-rounder.

All this was preparation for Wednesday's spell draft.  The other draftees were Ron (volt_ron), Brendon (Plarzoid), and Chris (no blog, feel shame).  I would be passing my undrafted cards to Brendon, who was running pVlad with Legion, which meant I wanted to consider what I'd be giving him to pick from when making my own selection.  What I was looking for in particular were broad buffs that would work on the Doomies (S&P, Eye of Menoth, Fog of War), a melee-specific buff (Fury, Battle Lust), and a debuff (Parasite, Crippling Grasp).  Jack/battlegroup buffs weren't high on my list because Khador, and caster-only buffs were down on the list since I wanted to do the support thing.  Keeping these parameters in mind, I got my first batch of spells:
There will be a theme...


Abuse
Malice
Parasite
Skyborne
Snipe
Sure Foot
Warpath
Wind Rush

The number of orgasmic sounds I made while looking through the cards was probably a bit high, and in retrospect unwarranted, but it was hard to contain myself when confronted with all these signature spells.  I discounted Abuse, Malice, and Snipe quickly since they didn't do what I wanted.  Wind Rush is a familiar favorite that would boost Grissel's DEF to troublesome levels, and Skyborne would also do that with some different utility.  Sure Foot almost got picked, but I decided the footprint would be too small to be effective for lots of infantry.  In the end it came down to Parasite and War Path.  You're probably thinking Parasite is the obvious choice since I listed it as a primary target, but I went with War Path because I couldn't let Brendon take it while playing pVlad in Legion.  Thus my first choice wasn't even for me but instead against someone else.  The round ended, cards were passed, and my second group was this:

Many choices.
Banishing Ward
Deadeye
Flesh Eater
Ghost Walk
Psychic Vampire
Razor Wind
Ritual Sacrifice

Lots of good stuff to pick from.  I discounted Flesh Eater, Psychic Vampire, and Razor Wind quickly.  Deadeye is super sexy for someone but not for what I wanted to run, and since I had already picked against someone in the first round I wanted to get something I'd use in the second.  Banishing Ward would be nice but limited as the Doomies are already protected from spells.  Ghost Walk would also be nice, especially for the Demo Corps.  In the end I couldn't pass up Ritual Sacrifice.  It would help mitigate Grissel's low(ish) Fury 6 and meh melee stats while also allowing me to (potentially) run multiple jacks or sling any juicy spells I came across.  Round three brought:
HURRRRR, we're gonna go fast and turn left!

Backlash
Energizer
Mobility
Mutagenesis
Obliteration
Tornado

Quality had already started to decline, but at least that made it easier to trim the choices.  Backlash, Obliteration, and Tornado were out quick.  Energizer and Mobility both give some welcome speed buffs, but since I already had Warpath I didn't want to double down on battlegroup spells I was unlikely to get much use out of.  Mobility would have been nice for the Demo Corps, but the DEF boost would be mostly wasted as the bump from 11 to 13 isn't that significant.  It was around here that I lost track of what my concept was (support caster), either willfully because I hadn't seen what I wanted and didn't think I would or unwittingly as I kept drawing stuff that would have been great for Barnabas.  I ended up with Mutagenesis because it's fun and potentially very useful when combined with Ritual Sacrifice to load up on Focus before (hopefully) teleporting in for the kill.  Moving on to round four:

Your draft may vary.
Arcane Shield
Boundless Charge
Fail Safe
Stoneskin
Snipe

More easy choices.  Snipe was from the same mold as Deadeye, though it could have been dirty fun with Widowmakers.  Fail Safe didn't appeal because it's just for jacks.  Stoneskin was potentially neat but speed debuffs that you apply to your own troops are always a bitter pill.  Boundless Charge is nice, but I get enough of it when I play Khadoran casters.  Arcane Shield was the clear winner for me as I could put it on a jack, the Demo Corps, or my caster and get good use out of it.

Round five we got back our initial group of cards, albeit picked over.  Abuse and Malice were still there, along with Sure Foot and Skyborne.  I took Skyborne because I wanted it the first time around.
Round six brought Razor Wind, Flesh Eater, and Banishing Ward.  I didn't want the first two when I saw them earlier, so Banishing Ward it was.  Round seven was Backlash and Tornado, of which I took Backlash.  Round eight I got Stoneskin.  My final list, of which I would get to pick Focus/Fury-1 (which is five for the math challenged) was:

Arcane Shield *
I don't know either.  Needed filler.
Backlash
Banishing Ward
Mutagenesis *
Ritual Sacrifice *
Skyborne *
Stoneskin
Warpath *

The ones I picked have the asterisks.  I ended up with none of what I wanted going in (broad buff, melee buff, debuff), which was partially my own doing.  Intentionally or not, I ended up with a list that would have suited Barnabas pretty well.  The clear winners for me are Ritual Sacrifice and Arcane Shield.  I could take a cheap unit like Mechanics or WGI strictly for bodies to sacrifice.  Arcane Shield is a great buff that would work well on anything except maybe the Widowmakers.  Skyborne gives some extra DEF even if I never use the MAT boost or Flying.  Warpath could be useful at times, as could Mutagenesis.

Things didn't turn out like I hoped they would, so I haven't fleshed out the list yet.  One path I wanted to pursue before doing the draft was double Doomies, which is as viable now as it was then.  To that I could add some Greylords or min WGI, but I don't know that I like double Doomies as much as I thought I might.  I'd also look at WGI as an offensive unit, which means Joe, and Mechanics for sacrificing.  Or I could add a Kodiak and Mechanics to make better use of Warpath.  There's also the option of redrafting, either this coming Wednesday when the general draft happens or the morning of the event, June 7th at Huzzah Hobbies.

Soon?
Looking back on the process now it's tempting to scrap Grissel and go with Barnabas instead.  Hoping for Eye of Menoth or S&P is a bad plan as I'd have to get them in the first round to come away with one.  I haven't dug deep into the list of available spells to see how likely getting a melee buff is, but I'm guessing it's not much better than S&P, though the chances of having it passed along to you are much higher.  It seems like there are a lot of things that would benefit a super solo caster, either as caster-only buffs or things that work well for anyone.  I'm trying to avoid over-"correcting" (unlike some hockey teams I could name following the 2010 playoffs...) based on what I got in this draft, so I'm skeptical of my own line of reasoning here.  That said, Barnabas has a lot going for him and would require less sculpting than trying to put a tuxedo around a MoW like I'd want to do for an opera singer. Counter-Charge on a warcaster seems like a thing that would be fun.  I could also take another, closer look at the small based casters, though that would mean far more work to figure out bits for a model.  I have until this Wednesday at the very least to decide.

Regardless of the outcome the draft was a good time.  Holding so many possibilities in your hand is dizzying, and trying to balance taking things for yourself against denying things to your future opponents makes for some tough choices.  I don't do a whole lot of conversion, especially in metal and outside of GW games, so that aspect of the event will be something different and a good chance to learn some new modelling techniques.  Best of all is the opportunity to support a good cause by gaming, which is a win for everyone involved.

Disclaimer: we are not this attractive.
Speaking for the group, we encourage everyone that can come to come.  There is a substantial time investment in getting a converted model together, so don't be fooled by the event still being over a month away.  I've scattered links to the event pages on the Nomads site, but I'll do so again here to keep them all together (caster rules, spell draft rules).  Please note that at the time of posting these are still in minor flux and likely to change, mostly in style and presentation but there could be minor tweaks in more substantial areas.  If you and/or your group are interested but think this isn't for you let me assure you that it is for you (and everyone).  You can bug me about details (I think I have contact info somewhere around here), or do the same to any of the people I've linked to, or on the Nomads site.

Monday, February 24, 2014

Journeyman Update 1

They paint soooo sloooooooooooooooooooooow.
The journeyman league started up this week and I'm already behind.  Not in the league standings, where I'm doing well, but on the painting table.  You might recall my grand ambition to have the Errants (perhaps the UA and solo as well) finished before the league began.  That hasn't quite worked out (thanks Olympics!) and now here we are in week two and I've just had my first good, meaty session with them.  Things are going, if slower than hoped for, but I have managed to learn one vital lesson: painting Errants sucks.  All the detail, all the cross-body arms, all the mans, everything is bad bad bad.  Things are surely exaggerated by the relative lateness of the takeoff and that I'm in the part of the process that takes the most time while yielding little visible progress (love basecoats and layering up), but it's still painful.  The good news is that I'm doing my penance now for running the Errant boat, so when my opponent's tears inevitably begin to flow I can say "Hey man, it could be worse.  I had to paint these bastards."  There's only (only!) another two or three layers for the armor, so hopefully things speed up soon, though I know all the gold will be a slog.  My only solace in these troubling times is that each layer I do is one less to do in the future.  The plan now is to finish the Errants this week.

On the gaming front the picture is much rosier.  Thanks to a case of mistaken identity and some poor dice I went 3-0 in the first week.  The list worked more or less as expected, and I even managed my first scenario win in forever.  I ran Reckoner/Vanquisher last week and now I'm not sure about making the move to double Reckoner.  The 4" of auto-fire is real nice, even if it is shorter ranged on a slower chassis.  I might press my luck this week and stick with the list as is.

Friday, January 31, 2014

Finished Models, New Adventures

Behold my mighty works and despair!  
The first two members of the newly formed Northern Crusade are finished.  At least I think they're mostly finished.  I'm in the midst of a fierce internal debate over whether to add some static grass to the bases.  The grey cobblestones are the victory I hoped they would be, and the bases are pleasing overall, but I think a little something extra (like static grass) would really kick them over the line I was shooting for.  Are they worth the extra steps, and vast amount of drying time, for the results?  I'm not convinced just yet, but they do look nice.  Granted they're going quicker as I do more and get to know the process better, but it's still a couple extra hurdles to getting models assembled, let alone painted.  I'm already invested for this army, and they'll be a nice touch for character/showcase models, but I don't know that I'll want to do another whole army this way.

Monday, January 27, 2014

Painting With Actual Colors

The end of session one.  
With a couple painting deadlines just over the horizon, and with my the plague that knocked me on my ass for a week or so finally (hopefully) behind me, it's time to get the painting machine going.  This process has been underway for a couple days, so there will be more pictures than usual.  I'm sure you'll find a way to push through.

I've talked a couple times about how I want to push my limits a bit with this new project.  Some chances have already fallen short, notably jack construction, while others have yet to be given the chance to be pushed aside.  Of particular note for this post is painting approach.  I'm trying out a few things: following a studio scheme (more or less), painting with a reference, and trying out the PP style of shading and highlighting.  Basics remain unchanged, so my first session was still blocking in colors and applying a wash (even if the wash didn't go down until session two).

Friday, October 4, 2013

More Randomness

A whole posse of gatormans.  
If I've learned just one thing about creating things it's to go with what feels right.  While I should be working on Empire or Infinity I felt like putting together gators today.  By going with what felt right I got a unit (plus a solo) assembled that had been sitting in a box for far too long.  The alternative was to tell myself I should be doing something else, dicker around with the phone/tv/whatever, and make little to no hobby progress on anything.  I think I made the right call.  Now if I can roll into assembling the lingering Hex Hunters I can try out the Bethayne ideas that made me order these things in the first place.

Sunday, September 29, 2013

Things Still Happen Here

Au revoir MP85.  
I wanted to start this post with hobby news, but that just isn't working.  Today I blog with a heavy heart because a tiny ball of French-Canadian exuberance is moving from swampy DC to sunny CA.  Sports games are also numbers games sometimes, and the crunch is rarely harsher than when the season is about to begin.  I could go on for quite a while, but ultimately this is a hobby blog and I probably shouldn't indulge in hockey talk when I haven't had hobby talk in quite a while.  I has a hockey sad, but the show must go on.

Judging by the lack of posting for the last two weeks, you might think there hasn't been much happening.  You'd be right for the most part, but there has been some action going on.  Unfortunately there are no pictures of said action because pictures aren't appropriate.  There was a lot of reading, be it forums or rules, leading up to jumping in on Infinity.  After far too much effort I laid hands on a Military Orders starter box, a grunt, and a handful of Knights.  I've done a modest amount of modelling with much more on deck for tomorrow so I can have a squad more or less ready for Tuesday. Lack of fluff is starting to become an issue now as I start considering schemes.  I'd like to read more than just the blurbs on the Infinity site, and play a couple games as well, before I commit to a particular Knightly Order (and therefore paint scheme).  Painting issues aside, I'm looking forward to getting some reps in with my chosen faction.  In Empire news I built some Archers and got basing underway on painted and unpainted Spearmen.  The painting muse has been on vacation lately, and since Empire is mostly a painting project at this point that means there hasn't been much progress there.  Still need to finish reading the WFB rules as well.

There's less smoke but more fire on the Warmahordes front.  After girding my loins for competitive Khador play previously, I got to thinking about the best way to help my fellow gamers prepare for tournament play.  The Motherland hasn't had the best showing on the big stages over the past year or two for whatever reason.  One possible reason: Legion takes all their places.  It turns out I have a bag full of Legion, stocked with the vast majority of what the Internet tells me are the best choices.  [The only big hole I have are Raptors which I can probably borrow from a local (or build my Uhlans and use them as proxies)].  With this in mind I started assembling eVayl and the non-Shredder lessers so I could run the now-standard tier 4 list.  My first time out with it didn't go so well, but I did learn the pMadrak can be tough to kill.  I learned a lot from the game, which felt like it hadn't happened in forever, and I have some ideas for next time.  Once I get the Knights together I'll be looking to the lingering Gatormen and Hex Hunters, plus digging around while hoping that I have another Legion heavy kit hiding somewhere.  

Sunday, September 15, 2013

Stay on Target

The ranks continue to swell.  
We'll get to the title in a bit.  First up is painting, which right now means Empire.  I've had a productive couple days at the painting table, pushing ever further down the road to a fieldable, and painted, Empire army.  The picture to the left is the combined result of two sessions, hence the two obvious halves.  The total haul is thus: six based Spearmen, ten unbased Spearmen, five based horses, one based Warrior Priest, one based Halberdier, and three based cannon crew.  I'm drawing ever closer to the (800 point) finish line and it's very tempting to put basing on hold to push through on the remaining ranks of unpainted Spearmen (and quintet of Knights), but if I'm making the effort to get everything painted before taking the army to battle then I'm not going to cheat on the basing.  It slots in well enough while painting and the brown bases look a lot better than the sloppy black/red/white/blue ones.  I told EV that he could expect a game of WFB when he sees a finished unit of Spearmen appear, so the plan now is to get bases done while finishing the unit.  I've set an internal target of EV's impending wedding about a month and a half from now, which is far enough out to be realistic but close enough to stave off complacency and wandering eye.  More on that later.

Sunday, September 8, 2013

Mostly Empire, But I Still Play Warmahordes

Done.  For now.  
After a long(ish) break I got back to painting today.  More Empire, but some new models at least.  Before getting to the new, let's cover the old.  The horses got their finishing touches today, not that it really shows.  I did a search for horse hooves, which turned up no porn or other questionable material for a change, and found that they're black.  Unfortunately the hair is also black, so the hooves and forelocks blend into each other.  When it's time for the inevitable post-basing touch ups I'll see what I can do about the hooves, but ultimately they're so small I may just let it slide.  In the meantime I'll check out some examples for around the internets and see how others handle it.  In other horse news I went ahead with highlighting the barding, which produced no visible results as anticipated.  If anyone can pick out which one is the one with the highlights I'll go back and do the others, but since I know which one it is and can't tell any difference I don't think I'll be doing any more pointless silver highlights.

Wednesday, September 4, 2013

More of You Know What

Stuff that got painted.  
I find it amusing that I'm now writing my seventh consecutive post for a game I have yet to play.  It's what passes for news around here though so I'm gonna stick with it.  I had a very nice and relaxing Labor Day loooooong weekend which contained a bit of painting but not too much.  Still haven't made my way back to the idealized painting production line, but at least I'm crossing things off.  Once I get into the Spearmen in earnest the wheels should roll along with nary a bump.

Sunday, September 1, 2013

Yep, More Empire

The box of finished minis.  
Trucking right along with this new venture.  It's a nice change of pace to see finished models (except for the bases, but more on that later) pile up with relative quickness.  I didn't quite hit the goal I set last time as the wizard isn't finished (I barely touched him in fact), but the Spearmen and cannon are all done so I'll call that close enough for victory.  The Spearmen have yellow tassels on their spears which doesn't show up too well in the picture.  They did come out a bit dark as individuals, but I'm hoping that when I get a couple ranks together they'll have more pop.  I'm also not sold on the feathers.  Most of the studio models I've been looking at have a second color at the end, either red or black.  You can see that I skipped this step, but now the feathers look bland and I'm considering going back to give them some zazz.  Hopefully they'll get the same rank bonus that the tassels get, but if not adding that extra accent should be quick and painless.

Monday, August 26, 2013

Assemble the Empire

Can't hold a candle to De-loused in the Comatorium.  
Just so we're all clear, the title of this post was an excuse to link to the song of the same name by Sparta, the (subjectively) less talented and (objectively) less successful remnant of At the Drive-In (The Mars Volta being the more talented and successful part for those playing at home).

Also note that I wrote the bulk of this post about a week ago.  I indulged in a far too rare proofread so there shouldn't be any linguistic train wrecks, but in case any slipped past the second pass I blame time and monkeys.

Now we can proceed.

Sunday, August 25, 2013

More Empire

Kinda dark.  It happens.  
I fought through a bout of standard malaise yesterday to get in some decent painting progress.  The remaining  (ready to paint) Halberdiers and their standard got the full treatment, while a cannon and crew started their own journey.  I'm debating changing up the reds and/or blues on the cannon.  On the one hand it'd be awfully boring, both to paint and to look at, if all the reds and blues are the same throughout the army.  The other hand says it'd be good to have a cohesive army, especially since the current idea is a professional, organized, homogeneous Altdorf army (with the possibility of a different scheme for the Greatswords and maybe a unit of knights).  I'll probably go with different shades throughout the army while staying uniform within each unit, but it's something to consider.

Saturday, August 24, 2013

Building Blocks

Looks nice even if the bases are distracting.  
Despite the lack of updates I've made good progress over the past few days.  My first block of troops is done (except for basing and varnish), which gives me a nice visual treat to look at.  The unit came together quickly thanks to the reasons I mentioned last time, but also because of the approach I took to painting them.  My usual approach is to take a model or group from start to finish before taking up another set.  There's a natural pause in my painting when I (very generously) wash the whole model, which takes a while to dry.  Ideally I'll let the wash dry overnight, but often I take a short break instead so I can push on to the finish line.  This time I decided to embrace the overnight drying time by adding a second group of models.  When I sat down to finish off the first group of six after their wash, I also base coated another group of seven since I already had the colors out on my palette.  When I finished the first six I had also finished base coating the second seven, which I then washed and left to dry overnight.  The process repeated with another new group of seven with a final result of twenty newly (re)painted Halberdiers, which is the size I've tabbed for detachments.  Whether these brave mans of the Empire are complete as a detachment for a larger regiment or are the core of a central block of Halberdiers is still under debate.  Said debate is largely pointless as they can be both, if not at the same time, and I have plenty more bodies waiting to be assembled to fill out the ranks.  There's another three on the painting table now, along with a bannerman, and I put together four more a few days ago.  The three plus banner didn't make it to the wash stage because I wanted to take some extra time with the banner, but also because my brush was suffering from the extending painting time.  If I want to keep this new version of the assembly line I'll either need to rinse my brush, and re-thin my paints, more often or work on smaller groups.  If I stuck to a more standard group of ten I could have five being finished and another five being started, with less brush abuse and more room on the painting table.  Turns out working on fourteen models at once (on pill bottle lids) takes up a lot of real estate.  I'm thinking about rolling into Spearmen after I finish the straggling Halberdiers, though I may take up a cannon instead to break up the long line of infantry.  There's also the bits that didn't quite get finished for the Journeyman league that I should get done.

Monday, August 19, 2013

Something New(ish)

Two sessions worth, which is a couple hours.  
We're going way out of order, not that you'll notice the difference, but the iron is hot so I'm pounding it.  Halberdiers are the new hotness around here and I'm having a hard time with them.  Not in the usual manner where I don't want to paint them, can't figure up a scheme I like, or can't implement the scheme once I decide on it.  Instead the "hard time" revolves around trying to maintain a reasonable pace and not binge on painting gobs of the blighters.  Hopefully this way I can keep up the painting steam to plow through the models without overheating and ruining the boiler.  I have about 25 models assembled (more or less, details to come), primed, and in various stages of existing paint that are ready to go.  Starting yesterday I've finished 6 and have another 7 base coated and washed.  That's a very fast pace for me even taking my recent speed boost into consideration.

Monday, August 12, 2013

Journeyman Painting Log 14

I painted Sorscha, so it only seems fair to do Beast 09 too.  
Another day, another finished model.  Today we have Beast 09, a model that rivals Gorman for having the best reputation that I get the least work out of.  I can see where some of the hype comes from since Beast's imprint will let you absolutely murder any living model, Reach is a rare treat for Khador jacks, and Thresher isn't bad either (especially with Reach).  Free runs are nice, as is Hyper Aggressive, but when you strip out the neat shiny bits Beast is just a Juggernaut that costs an extra 4 points.  That's a bit simplistic but still true.  As for the actual model, I assembled it in this static and boring pose for ease of use.  There's nothing worse than having to accommodate multiple models that hang over their bases, as many PP models do, so I had Beast 09 pull his arms in tight to make room for victims.  I went with the studio scheme (more or less) since Beast 09 is a character jack with a reason for being white, and this way no one will mistake it for a regular Juggernaut.  As usual I spotted a missed spot while putting the picture together (knee rings), but considering I started and finished the whole thing today I'm happy with the results.  Not my best work, but not embarrassing either.  I'm targeting the Spriggan as a "take your time and do it right" piece, though I'm still not sure what I'll do with the shield.

Speaking of the Spriggan, I took advantage of a break in the recent humidity to spray a bunch of stuff.  The Spriggan and IFP got primed, the latter taking quite a while and almost a full can of paint as I gave each one the royal treatment (holding the model and rotating it to get all the nooks instead of lining them all up on a box top).  I also varnished the Drakhun, Yuri, and the Mechanics so they'll be ready to go for Wednesday.  Hopefully I can varnish Beast 09 in time for gaming as well.  I think I can crank out another finished model and field it, but I doubt I'll have time for more.  The cross hairs are on eEryiss for this as she's got a decent start, is only one model, and would be nice to get back into the fold.

Saturday, August 10, 2013

Journeyman Painting Log 12

Who loves pelts and handing out Treewalker?  Yuri does.  
After a reasonable break from painting I dove back in today.  The result was a finished Yuri and a (now max) unit of Mechanics approaching completion.  Yuri got bumped to the top of the queue because I figured he would be quick and easy to paint, which he was thanks to all the leather and furs.  I took some time with the fur cloak to add some different shading to the different pelts and still got him finished quickly.  I'll be glad to get him back on the table as well since for this final week of the Journeyman league we're stepping up to 75 pointers.  I've never played a game over 50, so it'll be interesting to have all that extra elbow room.  While I like the full Manhunter suite (Yuri and a pair of Manhunters), 7 points for three models is often too steep a price to pay.  With an extra 25 points to fill I'll have less reservations about shelling out for the fur crew.  Yuri is potent enough on his own, but he really earns his points when he has a posse to run with.  Treewalker lets me use some of my Legion tricks with Khador, and running a mini "unit" means I can put a credible threat on a flank instead of a lone Manhunter looking to tie up an arc node or draw attention away from my main force.  Maybe Yuri will even manage to survive a game for once.

Friday, August 9, 2013

Construction Ahead

Welcome to Khador.  Have a lance and shield.  
The painting mojo didn't make an appearance today.  Taking its place was the elusive building mojo.  This is a rare beast, so I like to lasso it whenever it appears and ride it for all its worth.  Today it was worth a Spriggan and, at long last, the completion of the Iron Fangs.  I've gone on about IFP previously, and Black Dragons in particular, but I'll take a bit of space here to dig into the Spriggan a bit.  Much as many proud sons and daughters of the Motherland might wish otherwise, Khador is primarily a single jack faction.  There's no real jack support beyond the Koldun Lord, which is dubious "support" when compared with the options available to the other factions, and the majority of casters don't do anything past handing out Focus (which they'd rather keep) and maybe Boundless Charge.  Khadoran jacks aren't really compelling on their own, especially when compared to Khadoran infantry and the support available for the footmans.  You're more or less locked into taking a jack (if only to use the bonus points), so it makes sense to make your one jack a good choice.  The Spriggan is that good choice.  It's the only non-character jack with Reach (not counting Conquest, which is a fine choice as the lone jack but not yet available to me), has Bulldoze, is ARM 21 (via a shield, so it could go down to 19), has Powerful Charge, sports a pair of grenade launchers, and can fire off a flare to counter Stealth.  At 10 points it's the most expensive non-character jack in the faction, and on the expensive end for non-character warnouns in Warmahordes overall, but it's has so many tools that you can get value out of it on every turn (outside the running turn) and in all situations.  Last night I encountered Satyxis Raiders with Occultation, which is a real pain to deal with.  I ended up sending Sorscha way too far forward to get in range to (try to) Freezing Grip them, which led to a messy death for her.  If I had a Spriggan I could have fired off a flare to reveal a Raider so I could have targeted them from a more reasonable range.  Plus it looks awesome and has two big open spaces (forehead and shield) that are just begging for a nice 5th Border Legion icon and something else.  There are already a ton of Khadoran anvils on the model and I don't want to double up on 5th Border Legion so I'll have to consider what to do with all that prime real estate.

Thursday, August 8, 2013

Something Other Than Finished Painting

Everything in my bag that isn't painted.  
Still about painting, just not finished minis.  After the informal listing of unpainted minis in my last post I decided to dig out the models and get a look at them as a group.  The results were better than expected and pictured to the left.  It's worth noting that this is only what was in my bag (except the mortar) so it doesn't include what was on the painting table at the time (eEryiss, Beast 09, eButcher) nor does it include the stuff that isn't completely built yet (the other two mechanics, IFP, all the horsemans, Spriggan, Conquest).  Despite those caveats, I'm basically down to three units (Great Bears, Mechanics, Mortar [which still needs the telescope]), three large bases (Drago, Drakhun, Beast 09), two medium bases (dismounted Drakhun, eButch), and two small bases (Yuri, eEryiss).  This is not much to finish and while it's not reasonable to think I can get them all done (and played) before the Journeyman league ends next Sunday (maybe Saturday) it's more reasonable to think that I could get all that painted by the end of the year.

Friday, August 2, 2013

Journeyman Painting Log 11

My MoW unit collection is now complete.  
My most recent painting success, the Demo Corps, were a rude awakening.  Speedy success with solos/pairs gave me a false sense of security.  After a marathon session today to finish the Demo Corps my illusions have been shattered.  I had expected to get this unit done quickly since they're mostly green armor, but I was unwilling to skip large amounts of detail this time around and my lap times suffered as a result.  To be fair this was a medium based unit, as opposed to a handful of small base solos, and I did the vast majority of the work in a single day.  Cranking out this many large(ish) models in that time frame is still a fine result, and the Demo Corps look better than the Eliminators.  I wanted to do a blend/glow thing on the ice mauls but had run out of steam well before I got to them so they just got the electric blue treatment for now.  Resizing this pic also showed me that I forgot the rivets on the gloves.  I took three shots of the group, which is the standard approach, but none of them showed the face inside the leader's helmet.  I kinda like the headless horseman vibe in the picture though.

Friday, July 26, 2013

Journeyman Painting Log 9

Taste my green ice cream!  
Four whole days since the last painting update?  Looks like I'm slacking off.  Today I finished up Zerkova and eVlad.  One is a terror on the tabletop and the other has the face of a horse.  I'll leave it up to you to decide which is which.  Looking at the picture on the left as I'm writing, there's little I like about the Zerkova model.  The pose is confused with the running and the ice cream, the sword is too thin (and therefore bends easily), the running-induced crouch plus all the swirling cloaks means much of the body is obscured.  Maybe it was the particular cast I got, but the detail seemed shallower than usual.  Then there's the face, which we won't mention again.  In retrospect I should have made the trim on the cloak a little darker, like the other Greylords, so it doesn't blend in as much.  She's also a bit googly-eyed, though that does seem appropriate when considered with all the context.