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Showing posts with label pKreoss. Show all posts
Showing posts with label pKreoss. Show all posts

Monday, February 24, 2014

Journeyman Update 1

They paint soooo sloooooooooooooooooooooow.
The journeyman league started up this week and I'm already behind.  Not in the league standings, where I'm doing well, but on the painting table.  You might recall my grand ambition to have the Errants (perhaps the UA and solo as well) finished before the league began.  That hasn't quite worked out (thanks Olympics!) and now here we are in week two and I've just had my first good, meaty session with them.  Things are going, if slower than hoped for, but I have managed to learn one vital lesson: painting Errants sucks.  All the detail, all the cross-body arms, all the mans, everything is bad bad bad.  Things are surely exaggerated by the relative lateness of the takeoff and that I'm in the part of the process that takes the most time while yielding little visible progress (love basecoats and layering up), but it's still painful.  The good news is that I'm doing my penance now for running the Errant boat, so when my opponent's tears inevitably begin to flow I can say "Hey man, it could be worse.  I had to paint these bastards."  There's only (only!) another two or three layers for the armor, so hopefully things speed up soon, though I know all the gold will be a slog.  My only solace in these troubling times is that each layer I do is one less to do in the future.  The plan now is to finish the Errants this week.

On the gaming front the picture is much rosier.  Thanks to a case of mistaken identity and some poor dice I went 3-0 in the first week.  The list worked more or less as expected, and I even managed my first scenario win in forever.  I ran Reckoner/Vanquisher last week and now I'm not sure about making the move to double Reckoner.  The 4" of auto-fire is real nice, even if it is shorter ranged on a slower chassis.  I might press my luck this week and stick with the list as is.

Monday, February 10, 2014

Journeyman Photo Hoster

Really just need a place to put a picture, but we'll do a tiny post at the same time.  The Journeyman league starts in a week, which means it's past time to get everything put together.  I'm close with just the Errant UA, Repenter, and Wracks left to assemble.  I've even got a start on the Wracks.  There's also a second Reckoner, but that can and probably will wait until the rest is together.  The Errants are about to hit the painting table, a bit behind schedule but still on pace.  Still waiting and hoping for spraying weather.

Thursday, January 9, 2014

Stumbling Out Of the Gate

Who leaves a triangle out where someone can trip on it?  
After my (minor) Herculean effort to get models together and primed I got to put them on the table last night.  My opponent was Justin, a buddy of EV's who is fairly new to our local Warmahordes group and the game in general.  Normally I'd pull out Zerkova or Rhyas for a relative newcomer, but having brought just the one list I didn't have any options.  When models started coming out this lack of diversity bit me square on the ass.  As you may have gathered from previous posts I was playing pKreoss.  Across the table was his natural predator: Ravyn with MHSF.  There wasn't a whole lot to do, and in retrospect I'm not sure I had any play other than running off into a corner and praying, but at least it was over quick.

As the night was wrapping up I heard that the Game Vault tournament I've been getting ready for was full, which was unfortunate as I hadn't claimed a spot since I wanted to make sure I had enough Menoth together to make a 35 point list.  There may also have been a bit of procrastination involved.  Regardless of who made what mistakes based on which shortcomings, I figured it wasn't meant to be.  Then I got a highlighted email today pointing out that someone had already signed me up, so the trip is back on.  I'm a little concerned about running into poor match-ups while bringing just one list, but this trip will be more about getting some reps in with a new faction and seeing if Game Vault has some of the bits I'm still looking for on the shelf.  Of course there's also a little place called Sonic, but that's a bonus.

Monday, January 6, 2014

Ready For Prime Time

The fruits of my labors.  
The title of this post is a little misleading, which I'll cover in a minute, but it was too good to not use.  With the "polar vortex" poised to freeze all of reality solid sometime today (Monday) I took a look at forecasts for today while watching the foosball yesterday to see if I'd be able to squeeze in some priming before the 9th circle of hell (which your classical education taught you was frozen) descends upon us all.  Turned out there was a window this afternoon, so last night I got to work building a Reckoner and pinning two heavies to bases, the final items on my pre-priming list.  As the picture above shows the work went well, and now I have a fully assembled and primed 35 point pKreoss army ready for a test run on Wednesday before their maiden competitive voyage this weekend.

Friday, January 3, 2014

Crusade Gains Ground

From last night.  Not exactly frightful, but nice anyway.  
Amidst a flurry of snow there's also been a flurry of hobby progress.  I got a bit handsy with the bases last night and gave them a good ballasting ahead of schedule, which paved the way to get the Zealots assembled today.  I stuck with the smaller pinning option, piano wire, and things went much easier.  I learned some good lessons while doing the unit, to the point that I'm a little concerned about the first couple.  Not that I expect them to come flying off their bases, but they're not as solid as the later ones.  High on the fumes of victory, I plunged ahead by greenstuffing three large bases and (finally, years later) putting together a Vanquisher (full glue, I skipped the magnets this time).  I'll ballast the bases either later tonight or sometime over the weekend.  Pinning the Vanquisher should be far easier than the Zealots because plastic/resin is a thing that's great.

Thursday, January 2, 2014

The Crusade Takes Shape

Still working on that whole "regular update" thing.  The silver lining is that when I get around to posting I have a decent bit of progress to report.  I've made a reasonable dent in the pile, as you can see on the right, and there's even a bit more unshown progress in the form of a cleaned, ready for bases unit of Zealots.  The bases for the Zealots are in progress with the largest hurdle (greenstuff) done and curing at this moment.  I'll do ballast tomorrow and hopefully get the models on the (dry and finished) bases over the weekend.
Turning to the completed construction, the jack support is ready to go with the Choir and a pair of Vassals waiting for primer.  The Choir was more of a pain than anticipated.  The tabs and robes were all one big piece, so clipping and filing took a while.  Pinning was a pain as well, but for the Vassals I tried swapping my standard paper clips for the (relatively) new piano wire with pleasant results.  The drilling went much faster, with less worries about potentially drilling through a leg or ankle.  I didn't try bending the piano wire and greenstuffing it to the base like I do with the paper clips.  We'll see if this causes problems down the road, but the Vassals felt plenty secure even without dry glue.  As a bonus I did a bit of greenstuff on Kreoss' base to blend him in with the rest.

Friday, June 29, 2012

Summer Battle Tour Continues

Just look for the great big hammer. 
Thanks to a scheduling snafu that moved my family's Father's Day dinner to the week after Father's Day, I had the chance to travel to Games and Stuff for a 50 pointer.  GNS is the last of the stores in my extended gaming area to get crossed off my list and it made quite an impression.  It's a two story affair with the shop on the bottom and a big gaming room on top.  They posted a pic of the action this past weekend that showcases this humble author while also showing off the room, which is second only to Game Vault in terms of sheer playing space.  This upstairs space is apparently undergoing renovation but was still the nicest play space I've frequented so far.  I didn't have a lot of time to browse on the way out, so I concentrated my attention on the Warmahordes section and Legion stuff in particular.  They may not have had one of everything in the line on the wall, but it was close enough for me, and it looked like every other faction was represented just as well.  My only real complaint about the store is that it's quite a drive, but that's a small issue.  If you're in the area stop by and check it out.  Enough of the plugs, on with the show.

Monday, February 20, 2012

This Week in the Gnarls League, Part 2

Against Jason.
Week two of the Gnarls league wraps up today, but for me it finished yesterday with my third game.  Let's start at the beginning.  The first game was Thursday against Jason, a regular Menoth player who I had not yet faced off against.  I ran a newish Absylonia list with Typhon, a Carnivean, a Seraph, four Shredders, and a pair of both Shepherds and Forsaken.  Jason used Amon with a horde of light jacks, 8 in all, with a pair of min choirs and some wracks.  The scenario was Hold the Line, one that I enjoy for its straight-forwardness.  As usual when facing a new caster/army, I read the cards and took note of abilities, then promptly forgot or underestimated them.  Synergy caught me with my pants not down, but off and in another room.  I lost Typhon and the Carni, both undamaged, on the same turn and that was about it.  I almost shot down Amon with the Seraph, then couldn't quite manage to get Aby in charge range of him.  This game was a fairly ugly case of learning by taking it in the face for me, but that knowledge would come in handy in the next game.

Saturday, February 11, 2012

This Week in the Gnarls League, Part 1

Not these Gnarls.
The Gnarls League started this week and despite some scheduling difficulties (read: hockey on Thursday night) I managed to get my three games in for the week.  These seasonal leagues have intrigued me since I first heard about them.  The idea that some models are taken out and replaced with variations on them is a novel one.  This year's leagues take the novelty a step further by allying two factions (Legion pairs up with Mercs for the Gnarls)  and allowing them to field each others' seasonal model.  The Merc's model (grape shot cannon) doesn't do much for me, and a lot of the pairings are odd, but it's a good way to add in some variety without actually adding new pieces to the game which astute readers will remember is a plus for me.  Looks like I've finally encased my first picture in text, so on to the mini battle reports.