|Behold my mighty works and despair!|
|Big, meaty shield fists.|
|Showing off the base.|
- Caster and a handful of solos
- 3-5 jacks
The Zealots and Choir should go quick enough since they're mostly robes. If I take a bit of time on the jacks and caster, which I plan to, I should still get done with time to spare. I just need to get on the Errant horse as soon as possible and make sure I get all the remaining construction and priming done in the next week or so. Easy peasy.
|Now with bases for the players.|
As for the new adventure, last night I got in my first real games of Dreadball. While I regret jumping in on the Kickstarter as much as I did, sunk costs can't be recouped, but the fruits of them can be enjoyed. Dreadball rolls along quickly once you get a good feel for how things work, and it's certainly a brutal game that reminds me of a mix of rugby and hockey, which is a very good mix in my book. The Orx (I hate that X so much) performed more or less as expected: great big stompy bastards that are prone to getting so distracted by stomping that they forget to do much scoring. Despite rarely facing a full team, thanks to all the stomping, I still had to work to pull out a win the first time and narrowly lost a second contest. I'm not entirely convinced we were playing 100% correctly, and there's plenty of strategy that we barely brushed up against, but it was entertaining and good to finally get some use out of all my future psuedo-football mans. I hear there's rumblings about the game at Huzzah, and there's an interested party or three in my usual Wednesday night group, so hopefully things will congeal enough to try out the league part of the system where I assume the bulk of the fun is. The biggest problem is that my desire to paint up the Orc smashers, and their little goblin buddies, has reappeared. Normally this would be a good thing, but I'm not normally staring down a pile of Menites with a ticking deadline. At least I'm back to painting after a far too long layoff.