| Waiting for an opportunity. And varnish. Mostly varnish. |
Showing posts with label Warhammer Quest. Show all posts
Showing posts with label Warhammer Quest. Show all posts
Saturday, May 12, 2012
Shock Troopers finished, a small measure of redemption, Super Dungeon Explored
Thursday, May 19, 2011
What can you do with an hour? Or a Dethcopta?
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| Adjusting is the name of the game. |
In other news I saw a post about lots of orks on 3++ this morning, one that reminded me of another post I had seen on fester 40k a while ago. I have 6 Dethcoptas, mostly in pieces, none of which is a lock to ever see the table. At the same time I have a single rocket buggy, and a trak at that, which is featured in every ork list I've written. Since these examples look so nice, and I have a surplus of coptas with a deficit of buggies, I'm thinking I'll convert up at least 3 of the coptas into buggies. I would change them all over if the base Dethcopta model wasn't so nice, plus there's always the chance that FAQs and new editions will make the coptas more attractive than buggies. I have 3 buggies already, two wheeled shootas and one trakked rokkit, so I may do two conversions with trakks and one with wheels to make two coherent squadrons. Of course if I did all of the coptas I have I'd be maxed out on rokkit buggies, which would be nice. Plus I can always get more copta models via AoBR, Ebay, or something similar. They should be pretty cheap. I also think I'm gonna take a pass on converting the AoBR boys. They should only be about half of the Slugga boys and they aren't all the same model, just similar poses, so hopefully they blend in well enough and everything looks nice.
Labels:
40k,
army musings,
modelling,
NGF,
Orks,
Warhammer Quest
Sunday, May 15, 2011
Good timing
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| Warrior Priesty. |
On the home front, I got to thinking about Quest at work last night. Since my previous Quest companion asked again about the game, I got to thinking about ways to draw him further along the path to gaming. Painting the stuff for Quest seems like a good first step. I'd like to get the stuff that gets used the most painted first, which means heroes and dungeon portals/gates/doors. The portals are pretty boring, while the heroes are detailed enough to be a bad place to start learning to paint. Moving past that, the cannon fodder type enemies are the next step. While the vermin (giant rats, bats, giant spiders) are where I'll likely start, goblins have a special appeal. I'm missing a couple pieces from my Quest set, a giant rat or two and a bow-armed goblin, so I already use some alternate goblin models. Considering Quest is something like 15 years old now, the models that came with it haven't aged well. Everything is a single piece with a single pose, there's no variety at all.
With these factors in mind, a box of goblins looks like a good place to start. Goblins are straightforward models to assemble and paint, especially night goblins, and a single box would cover the 12 goblins Quest requires with plenty left over to spare. I could walk my friend through the whole modelling process, starting with clipping bits off the sprue all the way through basing and varnishing. With the spare goblins I could set him loose in the kit to build whatever looked nifty. Unfettered kitbashing is one of my favorite parts of the hobby, but one that I engage in rarely. I'm too stuck in the minis-as-game-pieces mindset to do this too much, which is a real shame, but I could shoehorn that desire into this project and scratch a couple itches at once. If the goblin experiment worked out then there'd be orcs and minotaurs to expand to, plus the heroes. The big sticking point here is redundancy. I already have a Quest set and I have all the pieces (somewhere), so there's no real need to "replace" them. If Quest was still around I could just make this a very elaborate and involved Christmas gift, but that's not the case anymore. All of that is down the road though. In the immediate future, I think I'll prime up some of the vermin if I can get hold of a day that isn't horribly humid and go from there. I'm on the fence about basing them, but I may end up jumping off that fence later today and getting a pack of square bases. I've seen a couple people's quest to paint all the Quest contents in my search for Quest related materials so I have a couple ideas for basing. The usual sand/ballast approach won't work so well for a dungeon crawl, while painting tiles on the bases doesn't work so well either considering all the dungeon tiles are colored differently. If I tackle this sort of project I'll probably end up doing the bases differently, maybe building some rubble or something onto them, but for now this is (potentially) about getting pieces finished and luring a friend into the paint and brush side of the hobby.
Surveying the field
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| Adventure games ahead. And maybe danger. |
It is was with this in mind that I cast about a bit more on the internets, looking for games similar to Warhammer Quest. I found more than I expected. Beyond Descent, which I already knew about, and HeroQuest, which is basically Warhammer Quest, the dungeon-tile-crawl genre is well represented. Wizards makes a pair of games, and perhaps another is forthcoming, using D&D 4e as the base. Castle Ravenloft and Wrath of Ashardalon look like what you'd expect from D&D the boardgame. The pieces look to be of good quality, judging from the unboxing video, but the minis are a little underwhelming. I think I've been spoiled by the new GW sets with all their bits and construction options. Dwarf King's Hold from Mantic, like the WotC offerings, is what I expected from Mantic: a close clone of the GW counterpart, but with enough twists and reshapings to make it something different enough. The internets say the dungeon tiles are flimsy though, a point which torpedoes the decent minis in the box. Heading a little further afield you run into games like Runebound, Talisman, and others than fit a similar genre of adventure board games, but lack the tile and mini component that I'm looking for.
Ultimately this is just an exercise in market research. One of the great problems that I face as a gamer, and surely many others do, is a combination of a short attention span and a collecting compulsion. Scattering your attention across multiple games saps you of not just money, but also time and other mundane concerns like storage space. Much as I'd like to play every game out there, in the end you have to make your choices.
Tuesday, May 10, 2011
Back to the...past
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| Remember this one? |
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