|Should be less shiny after varnishing. .|
There's no good place to put this notice, so here it is: this is a big block of text, so I'm breaking it up with some of the reasons I watch TV this season.
|Apparently she's in Species 4. If you're into that.|
Before I get into particular results, which were better, a note about testing conditions. In addition to using a different list, I also played against different opponents. Last time I played against a regular tournament-goer who fielded a tournament-quality list. This time my first opponent had recently returned to the game, though I gather he had a decent run in Mk. 1, and my second opponent was playing perhaps his third game in the past two months. While I'm all for the everyone-is-special-and-fantastic thing (I'm really not for that at all), the difference in competition is significant enough that it needs to be pointed out. This is all for science. Also the note about assuming your familiarity with acronyms/spells/general Warmahordes knowledge is still in effect.
|Best known for....?|
I took a different approach to shooting this time, mostly working with the idea of shooting at something that is definitely out of range and hoping for a good scatter (you might be more comfortable with the term "spray and pray"). While this tactic makes a Crit: Fire shot impossible, it did yield some decent(ish) results. My big complaint here is with the 10" range, though not for the reason you might think. With RNG 10 your max scatter distance is 5" which isn't a big deal but it does place an extra mental hurdle for you to fall over when deviating your shots. Things would be so much easier, and better overall, if it was a 12" gun. Then shoots at too-distant targets travel however far the distance die reads. Dice match complaints aside, this added a small bit of capability to the AA.
|The Big Bang has some great visuals. Really.|
|Didn't recognize her from Once Upon a Time.|
|This may or may not be me when the above pair share the screen...|
To wrap this meander up, Aby made the AA work better, though I'm attributing much of the performance boost to opponent confidence. While DEF 14 is nice it's not invincible and a dedicated opponent should still be able to kill it off with modest effort. Similarly P+S 19 isn't bad, but it's also what a Juggernaut packs straight from the factory. Plus you can nearly get three Juggys (21 points) for the cost of one AA (20 points). Reasons to sink 20 points into the AA instead of a combination of any of Legion's very capable heavies are few, though I did find one by accident: a huge base can straddle both zones in Process of Elimination. I'm skeptical of finding better results in different conditions, though I'll continue to experiment. I've been having a good time with Bethayne lately, so she's next on the roster.
|An accurate portrayal of the Archangel's current appeal.|