|Some imagination required.|
And then a ray of sunshine: Archangel stats. After being taunted by the gorgeous model-in-progress for so long, finally its capabilities were revealed. (I won't post up the stats here as they aren't hard to find and they're also in the forthcoming No Quarter, so you have two different avenues to get them if you're so inclined.) At first blush it looked underwhelming. The Internet agreed. Still the lure to (sort of) see it in action was strong. What's a boy to do? Write those stats on a CD (it's the same size as a Huge Base you know), take a stab at arc markings, and take it out for a spin at the FLGS.
Disclaimer: light math and theorymachine ahead. This is not my forte, but in the absence of my usual content it's all you're going to get. I'm also assuming you know what I'm talking about when I start dropping terms like Strafe, Consume, Sweep, things of that nature.
|Take my word for it, that's one big bowl.|
|I will personally keep this meme alive.|
The obvious problem with this approach is that it tries to fit the round-peg AA into already established square holes. The AA will require new tactics and strategies. Ride by attack seems key, perhaps as a low-rent version of Bushwhack to allow for a run and gun style, but that almost requires you to take a ranged approach which manages to make a hindrance out of what should be a strength (Strafe). In a sprawling post-game brainstorm, Danny (my opponent for the two games) and I came up with any number of things that would make the AA workable, which is easy enough, but no real ideas for how to run it as it stands. The feel that it was just a little short was overwhelming, that all it would take would be one tiny tweak to make it appealing. Whether this is good design on PP's part or a genuine case of one ginormous, gorgeous, yet underpowered beast remains to be seen.
|Related: chocolate chip or Oreo for dessert? I DON'T KNOW!|