|The camo actually worked.|
Before going into my actual play experience with (one version of) the Axis jet, a bit of Dustheory. Theoryfare? Number crunching. I'm doing this at a handicap because I'm too lazy to actually get the Icarus book to refer to, but broad strokes were always my intention. Both versions of the Fledermaus come with the same nose gun, which is roughly as effective as a Luther against infantry and has some (limited) anti-tank capability. It's not a bad gun, but (stop me if this sounds familiar) it's not as good as the Allied one and not as numerous as the SSU guns. What makes the two different is the other armament, either a rack of six bombs or a more dedicated AT gun. The bombs are roughly as effective as the nose gun, are dropped as part of movement, negate cover, and can be dropped in pairs to effectively become a sustained attack. They're a neat idea that I think has potential since you can drop multiple bombs on multiple targets in a single turn. The only issue I have with them is that you can never use them with the guns since bombs go out the back while the guns shoot to the front. They also don't have enough hitting power to reliably wipe out anything more than a team of snipers. The AT gun has an extra bit of range (24 vs 16), rolls a bit more dice against armor than the nose gun, and most importantly has Penetrator. The result is that this variant is definitely made to hunt light to medium vehicles and I think it'll serve this role fairly well. You can double up on a single target to roll a respectable number of dice but lose the ability to drop bombs along your opponent's lines. The planes also look like they can't hover, despite many implications to the contrary, so you'll have to plan your routes ahead of time and won't be able to attack the same target two turns in a row (unless your opponent helps you out with positioning).
|Not this one either, though entertaining.|