Tuesday, February 22, 2011

~270 points

270 points gets you a unit of 5 Sanguinary Guard[200] with a Chapter Banner[30], 2 Power Fists[20], a Plasma Pistol[10], and an Infernus Pistol[10].  Did you ever wonder what you could get for those 270 points, give or take a bit?  I did, and I came up with 23 (mostly) plausible uses.

220 - Astorath the Grim
225 - 10 x Assault Squad w/2 Meltaguns, Power Fist
250 - 10 x Tactical Squad w/Lascannon, Meltagun, Combi-melta, Rhino
250 - Mephiston
255 - Lemartes w/ 3 Jump Pack Death Company
255 - Stormraven w/Typhoon Missile Launcher, Hurricane Bolters
260 - Land Raider Crusader w/Multimelta
260 - 2 x Predators w/Heavy Bolters, Extra Armor
265 - Honor Guard w/4 Meltaguns, 3 Storm Shields
270 - 3 x Land Speeder Typhoon
270 - 7 Death Company w/Jump Packs, Power Fist
270 - 7 x Bikers w/MM Assault Bike, 2 Meltaguns, Combi-melta
270 - 6 x Terminators w/Cyclone Missile Launcher
270 - 10 x Devastators w/4 Lascannons
270 - 3 x 5 Scouts w/Missile Launcher, Melta Bombs
270 - 5 x Vanguard Vets w/3 Power Weapons, 2 Storm Shields, Power Fist
270 - 2 x Dreadnaughts w/double Autocannons, Extra Armor
275 - Reclusiarc w/Jump Pack, 5 Assault Marines w/Power Weapon
275 - 10 x Death Company w/Power Fist, Rhino
275 - The Sanguinor
280 - 2 x Furioso w/Extra Armor
290 - 2 x Vindicator
290 - 2 x Baal w/Heavy Bolters


  1. Personally, I'd go for either the Jump Pack Death Company (despite "Rage" making them chase whatever is closest to them) or the Land Speeders. I'm curious as to how many Multi-Melta / Heavy Flamer Land Speeders you could fit in. If your costs are the same as Codex: Space Marines you can almost get 4 in (3 with MM / HF, one with only one of those options). Those options would be able to keep up with your army, and are more "anti-horde" oriented. Mephiston could also be cool, but he's kind of super melee focused. Your army is good against MEQ armies, but a good Ork "green tide" or Imperial Guard "power blob" army will mess you up without templates. Most of the others are either too slow to keep up with your army, too small, or are just too isolated.

    My vote is for either four "suicide" deep striking Land Speeders or a Troops choice free to hold an objective.

    But that's just my opinion and I could be wrong.

  2. This list is mostly just an exercise in looking at my options. Lots of these, like the bikers or Lemartes and 3 DC, were just to see what I could get for the points and aren't meant to be viable or desirable. In general I skipped the options that made no sense, like CC Termies on foot, but was less than consistent in what made the cut. Almost any change I make, if I make one at all, will have ripple effects through the rest of the list, whether from points discrepancies, having a role to fill, or switching from infantry to mech.

    One somewhat compelling option I was looking at last night was an Honor Guard with a Blood Champion and 3 Plasmagun/Storm Shield guys. The problem there is splitting purposes, with a dedicated melee guy and 3 dedicated shooters. The squad would serve the same "hammer" role though, and the points match, so it'd be an easy swap.

    Of course I don't have the models for an Honor Guard, or even the pieces I'd need to make that squad, and that plays a part in the decision process. However, I'm far more likely to get something that I'll use a lot, like an Honor Guard, than something like a handful of vehicles. Then there's the cost to consider as well...