|Poor group shot ahoy.|
|This pic is mostly for the base.|
|Black and writing detail.|
|Final detail shot.|
With deadlines on the distant horizon, I need to push on through the rest of the squad, not to mention the Sanguinary Guard. To that end I basecoated the red on two minis on Sunday, plus perhaps 1/3 of a third. I'm hoping that the rest of the squad will go quicker now that I've "completed" the first batch and know what I'm doing. The SG will be something else entirely, plus there's the banner to consider, so the more time I have to work on them the better. Hopefully I'll have the assault marines done by the end of the month, but that's probably unrealistic. Two weeks for the Guard should be good, though I'd rather have three. We'll see how things pan out.
I'm getting the itch to paint some random Empire guy, just to see how the Altdorf scheme works, but I'm fighting it until I get the Blood Angels done. I've taken a leisurely flip or three through the WFB rulebook, enough to get a rough idea of how things work and figure out the relevant special rules. I'm having issues with army composition though, mostly because I want to have lots of everything. I want to have a strong magic phase, big blocks of infantry, plenty of knights, and lots of artillery. While the Empire can do all these things, I think, doing them all at the same time isn't going to work, at least not in the 2000 point range that I'm looking at. I may be able to adjust the infantry blocks once I read the rules and figure out how ranks and hordes work, while the knights and artillery will get scaled back to fit in. While it's probably not the best way to go, I think I'll just scale everything back and try to squeeze in everything that I want. I imagine it'd be "better" to focus on one or two aspects and maximize those instead of sprawling across most of the elements I can take, but I'll figure that out with experience. Fantasy is going to be very different from 40k and Warmachine since the units are so rigid and relatively hard to adjust. This last bit in particular is going to be an issue, as deployment has never been my strength. Ultimately there'll be nothing to do other than get games in and adjust from there.
Addendum: As a response to EV's post about a mystery project, I tried something new out myself yesterday. It worked as well as I hoped it would, so there may be a new element coming to these parts in the future.