|The day's building, plus an in-progress test.|
I started with Bloody Red on the left and Gory Red on the right. I put a layer of Bloody Red on top of the Gory Red and also on the raised areas of the already Bloody Red side. Unsurprisingly, the results were similar.
|After the first round.|
|After the wash, before the highlights.|
I decided I didn't really like the Orange Fire side as it was just too orange, but since I had the orange on the palette I thought I'd give it a go on the Bloody Red side. I had knocked the orange down a bit with the red, maybe 3-1 orange to red, and since that was too much I knocked it down a bit more for the Bloody Red side. I ended up with something like a 3-2 red to orange. The effect was nice, but I thought I could get a bit more out of it, so I took the original 3-1 orange and gave it a second highlight.
|Highlighting: another picture.|
I think this shot gives a better look at the differences, especially in the greaves. The transition was too stark on the right, but the left half works for me. The effects are subtle without disappearing, and it was pretty easy to do so I think I can go through the troops like this in a timely manner.
I think I have all the models I need assembled now, but I'll double check in the morning. I'll also get my case squared away and make sure that everything is in one place. I'm basing some Devastators along with the other pieces, in fact I should go and sand them now, which I think means all my models will be at least primed, and at worst I should have 4-5 sore thumbs sticking out. I'm taking it in bites though, which is working so far. To-do list as an outro:
5 Sanguinary Guard - primed
Full assault squad - primed
3 jump pack meltagunners - assembled, being based
Jump Pack Sanguinary Priest - assembled, being based
various arms/backpacks/bits -box