|Not this Death Race (thank Jebus).|
Coming up with a 25 point list was more challenging than I expected. After getting used to playing at 50 points, cutting my list in half required some tough compromises. While I could manage to run a tier list at 25 points the resulting list (Typhon, Seraph, 3 Shredders, 2 Shepherds, 2 Forsaken) was too heavy on support pieces (which I count the Shredders as) and too light on heavy hitters. (I think of Typhon as heavy support instead of a heavy hitter, so the list is all support and no hammer.) My second try was a little better (2 Carnis, 3 Shredders, 2 Forsaken), but there were two big problems: first I had one Carnivean too many, second I had no Seraph (and therefore no Slipstream). Slipstream is too versatile to leave behind, so I went back to the drawing board. Leaving behind the tier list I've come to love so much, my third attempt was much better: 2 Scytheans, a Seraph, a Shredder, and a Forsaken. With both Slipstream and Tenacity I felt better about this list, but finally decided to trade in the Shredder to upgrade a Scythean to a Carnivean. My final list was thus:
|Small but effective.|
Absylonia, Terror of Everblight +5 points
* Carnivean 11 points
* Scythean 9 points
* Seraph 8 points
The Forsaken 2 points
Lean and mean with only 5 models, this list had everything I wanted (that I could reasonably fit into 25 points.) Spiny Growth is a fantastic animus and worth trading a Shredder for, plus the Carni is no slouch in the realm of eating things. The Scythean is a pure beatstick, and more reasonably priced than the Carnivean. (There's a story behind getting a Scythean on the table, but it will have to wait until next time.) The Seraph is just amazing and doesn't really need more comment, though I will add that it makes a great target for Forced Evolution (16 DEF is nice.) Add a Forsaken for Fury management and general utility, then call it done. The prospect of facing an infantry horde was unsettling, but I'd probably be outnumbered no matter what my build looked like, so I decided to just play my own game and force my opponent to react. Eight combatants showed up, including myself, which was a bit of a disappointment considering we had 23 league participants and 10-15 people turning out on any given Thursday night, but scheduling rears its ugly head at times and keeps us from where we'd like to be. Enough maudlin musings, on to the carnage.
|Horrible shaky cam.|
Game number two was against Hawk, who I played with in my first league team game. He ran Durgen Madhammer with a Driller, a Blaster, Croe's Cutthroats, Gorman, Dougal MacNaile, an Ogrun Bokur, Reinholdt, Rhupert, and Thor Steinhammer. I have no picture for this game as I was busy trying to learn about all the things I saw across the table, having never played against Mercs before. This was a strange game from my perspective. Hawk played Durgen much farther up than I would have, and after I cleared out the Cutthroats he had sent in to tie up my beasts I got a Trampling Carni in on Durgen and made a wee snack out of him. I may have unintentionally thrown Hawk a curve the first time he used Durgen's triple-template shot. I hadn't read that part of his card, or else had forgotten the details by the time he started shooting, and didn't know how it worked (I now know he shoots and possibly deviates, then the rest of the shots deviate from wherever the first shot ended up.) While a tournament game isn't my first choice for a learning environment, there weren't a lot of options in this case. In my limited experience of one game playing with him and watching him play here and there between turns of my own games, Hawk plays at a rapid clip and has the encyclopedic knowledge of a Mk. 1 veteran, so it's entirely possible that having to slow down a bit and explain what was going on put a kink in his mojo. We had a lengthy post-game breakdown where we discussed what he could have done. My thoughts were foremost to keep Durgen back further and to use his jacks as counter-punchers (the only pieces that took part in the action were Durgen and the Cutthroats) while using the Cutthroats to focus down one beast at a time. Hawk was of the opinion that he just didn't have the punch to take out all my beefy beasts, and it's very possible he was right. While the Cutthroats and their Poisoned weapons seemed like a viable threat to me, I will concede that at P+S 8 they face a long, uphill slog to crack ARM 20 beasts. Ultimately I don't know Mercs very well, certainly not enough to figure out how they could have countered my list.
|The Carnivean got a little too eager.|
- $20 in store credit for the league
- A medal for finishing first in the league
- Another $5 in store credit for winning the tournament
- A PP bandana for having the fastest caster kill
For now I get a brief respite from the frenzy of the league, but not for too long. The next seasonal league starts up a little over a month from now, with a Longest Night event in between. There's also Paint the Target for this month (a model with a template or AoE, which will be Typhon and/or a Ravagore), the newly announced "Make Something Amazing Contest" also at Lost Hemisphere, plus another top-secret project or two. Then there's the box of Death Company I got with my league winnings that's waiting to be turned into an Honor Guard, plus my intention to do some base coating on all my "in progress" Blood Angels so my army doesn't look quite so shabby when EV finishes up his Dark Eldar (if he doesn't get entirely distracted by Space Wolves in the meantime). Throw in general life things as well and my plate is as full as ever. No rest for the weary and all that...