|Armor? What armor?|
One area worked out as well as I'd hoped: the claws on the wings. That they were sculpted properly, with no wing attached to the claws, was a great boon. If only the Seraph had been done the same way then there wouldn't have been a problem in the first place. I'll probably go back to the Seraph and paint it to match, ignore the sculpting and using all my painting skills (ha) to make it look like the model was designed that way all along.
|Not my proudest moment.|
|Also due for revisions.|
There's still a week or two before games for the Journeyman league start, but with the fully painted requirement for games it's not too soon to start thinking about what I have painted and what I can run as a result. I've got five beasts done (Angel, Carni, Raek, Seraph, Typhon) which is enough to fuel my warlocks, but the lack of the magnetized kits will be painful. Infantry is much sparser with just the Shepherds ready to go. My plan thus far had been to do Legionnaires next, mostly because they look to paint up quickly, but I think I'll have to start rotating Forsakens onto the painting table. With three in my collection I can paint one and still have two available which will satisfy all my lists except for Aby's tier at 50 points, but that's a small enough case that avoiding it shouldn't be a problem. More pressing are the magnetized kits. I primed the torsos last week but the arms still need putty before priming, plus there's another set of Scythean and Ravagore arms and heads to do, to say nothing of the Carnivean bits. Ultimately I want to add a third kit as well so I can run double Ravagores with a Scythean, but that can wait for a bit. In the meantime, looks like it's time to move on to a Forsaken and some beast torsos.